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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-29 09:44:52 +01:00
Rename members of AnimationPeepType
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@@ -848,7 +848,7 @@ namespace OpenRCT2::Scripting
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std::vector<std::string> ScGuest::availableAnimations_get() const
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{
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std::vector<std::string> availableAnimations{};
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for (auto& animation : getAnimationsByPeepType(AnimationPeepType::Guest))
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for (auto& animation : getAnimationsByPeepType(AnimationPeepType::guest))
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{
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availableAnimations.push_back(std::string(animation.first));
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}
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@@ -859,7 +859,7 @@ namespace OpenRCT2::Scripting
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{
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std::vector<uint32_t> spriteIds{};
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::Guest);
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::guest);
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auto animationType = availableGuestAnimations.TryGet(groupKey);
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if (animationType == std::nullopt)
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{
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@@ -895,7 +895,7 @@ namespace OpenRCT2::Scripting
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return nullptr;
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}
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::Guest);
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::guest);
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std::string_view action = availableGuestAnimations[peep->AnimationType];
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// Special consideration for sitting peeps
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@@ -910,7 +910,7 @@ namespace OpenRCT2::Scripting
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{
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ThrowIfGameStateNotMutable();
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::Guest);
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auto& availableGuestAnimations = getAnimationsByPeepType(AnimationPeepType::guest);
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auto newType = availableGuestAnimations.TryGet(groupKey);
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if (newType == std::nullopt)
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{
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@@ -78,25 +78,25 @@ namespace OpenRCT2::Scripting
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if (value == "handyman" && peep->AssignedStaffType != StaffType::Handyman)
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{
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peep->AssignedStaffType = StaffType::Handyman;
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::Handyman);
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::handyman);
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peep->AnimationGroup = PeepAnimationGroup::Normal;
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}
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else if (value == "mechanic" && !peep->IsMechanic())
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{
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peep->AssignedStaffType = StaffType::Mechanic;
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::Mechanic);
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::mechanic);
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peep->AnimationGroup = PeepAnimationGroup::Normal;
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}
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else if (value == "security" && peep->AssignedStaffType != StaffType::Security)
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{
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peep->AssignedStaffType = StaffType::Security;
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::Security);
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::security);
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peep->AnimationGroup = PeepAnimationGroup::Normal;
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}
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else if (value == "entertainer" && !peep->isEntertainer())
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{
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peep->AssignedStaffType = StaffType::Entertainer;
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::Entertainer);
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peep->AnimationObjectIndex = findPeepAnimationsIndexForType(AnimationPeepType::entertainer);
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peep->AnimationGroup = PeepAnimationGroup::Normal;
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}
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@@ -243,17 +243,17 @@ namespace OpenRCT2::Scripting
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switch (staffType)
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{
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case StaffType::Handyman:
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animPeepType = AnimationPeepType::Handyman;
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animPeepType = AnimationPeepType::handyman;
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break;
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case StaffType::Mechanic:
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animPeepType = AnimationPeepType::Mechanic;
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animPeepType = AnimationPeepType::mechanic;
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break;
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case StaffType::Security:
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animPeepType = AnimationPeepType::Security;
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animPeepType = AnimationPeepType::security;
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break;
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case StaffType::Entertainer:
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default:
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animPeepType = AnimationPeepType::Entertainer;
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animPeepType = AnimationPeepType::entertainer;
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}
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return getAnimationsByPeepType(animPeepType);
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}
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