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Fix loadlandscape breaking enabled tabs
Issue was caused by not calling sub_6DFED0 when loading the landscape. I assume in vanilla this would happen as part of the loading but due to the way loadsave now works it doesn't happen. In the process I also labelled the offset for editor step.
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@@ -24,6 +24,7 @@
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#include "../cheats.h"
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#include "../common.h"
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#include "../config.h"
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#include "../editor.h"
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#include "../game.h"
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#include "../input.h"
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#include "../interface/window.h"
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@@ -1776,7 +1777,7 @@ void ride_update_all()
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// Remove all rides if scenario editor
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if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_SCENARIO_EDITOR) {
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if (s6Info->var_000 <= 2)
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if (s6Info->editor_step <= EDITOR_STEP_INVENTIONS_LIST_SET_UP)
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FOR_ALL_RIDES(i, ride)
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ride->type = RIDE_TYPE_NULL;
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return;
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