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https://github.com/OpenRCT2/OpenRCT2
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Readd algorithm header where it is used (#22000)
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@@ -26,6 +26,8 @@
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#include "../world/Surface.h"
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#include "../world/SurfaceData.h"
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#include <algorithm>
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LandSmoothAction::LandSmoothAction(const CoordsXY& coords, MapRange range, uint8_t selectionType, bool isLowering)
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: _coords(coords)
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, _range(range)
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@@ -30,6 +30,7 @@
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#include "SmallSceneryObject.h"
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#include "WallObject.h"
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#include <algorithm>
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#include <array>
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#include <memory>
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#include <mutex>
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@@ -26,6 +26,7 @@
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#include "Paint.Entity.h"
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#include "tile_element/Paint.TileElement.h"
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#include <algorithm>
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#include <array>
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using namespace OpenRCT2;
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@@ -23,6 +23,7 @@
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#include "Ride.h"
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#include "RideData.h"
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#include <algorithm>
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#include <vector>
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using namespace OpenRCT2;
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@@ -22,6 +22,7 @@
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#include "../../platform/Platform.h"
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#include "TitleSequence.h"
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#include <algorithm>
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#include <iterator>
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#include <vector>
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@@ -12,6 +12,8 @@
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#include "Map.h"
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#include "Surface.h"
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#include <algorithm>
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static uint8_t GetBaseHeightOrZero(int32_t x, int32_t y)
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{
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auto surfaceElement = MapGetSurfaceElementAt(TileCoordsXY{ x, y });
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