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Protect against Sources being null
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@@ -51,7 +51,7 @@ void FootpathItemObject::ReadLegacy(IReadObjectContext* context, IStream* stream
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auto item = objectRepository.FindObject(identifier);
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if (item != nullptr)
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{
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auto sourceGame = item->Sources[0];
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auto sourceGame = item->GetFirstSourceGame();
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if (sourceGame == OBJECT_SOURCE_WACKY_WORLDS || sourceGame == OBJECT_SOURCE_TIME_TWISTER
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|| sourceGame == OBJECT_SOURCE_CUSTOM)
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{
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