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https://github.com/OpenRCT2/OpenRCT2
synced 2025-12-23 15:52:55 +01:00
Refactor explicit constructor usage in NetworkBase
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@@ -3509,23 +3509,24 @@ GameActions::Result::Ptr network_set_player_group(
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NetworkGroup* fromgroup = network.GetGroupByID(actionPlayerId);
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if (player == nullptr)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS, STR_NONE);
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}
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if (network.GetGroupByID(groupId) == nullptr)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_DO_THIS, STR_NONE);
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}
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if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::InvalidParameters, STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO);
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GameActions::Status::InvalidParameters, STR_CANT_CHANGE_GROUP_THAT_THE_HOST_BELONGS_TO, STR_NONE);
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}
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if (groupId == 0 && fromgroup != nullptr && fromgroup->Id != 0)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_CANT_SET_TO_THIS_GROUP);
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return std::make_unique<GameActions::Result>(
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GameActions::Status::InvalidParameters, STR_CANT_SET_TO_THIS_GROUP, STR_NONE);
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}
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if (isExecuting)
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@@ -3573,7 +3574,7 @@ GameActions::Result::Ptr network_modify_groups(
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NetworkGroup* newgroup = network.AddGroup();
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if (newgroup == nullptr)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_DO_THIS);
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return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_CANT_DO_THIS, STR_NONE);
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}
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}
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}
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@@ -3583,14 +3584,14 @@ GameActions::Result::Ptr network_modify_groups(
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if (groupId == 0)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
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GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED, STR_NONE);
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}
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for (const auto& it : network.player_list)
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{
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if ((it.get())->Group == groupId)
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO);
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GameActions::Status::Disallowed, STR_CANT_REMOVE_GROUP_THAT_PLAYERS_BELONG_TO, STR_NONE);
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}
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}
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if (isExecuting)
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@@ -3604,7 +3605,7 @@ GameActions::Result::Ptr network_modify_groups(
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if (groupId == 0)
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{ // can't change admin group permissions
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED);
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GameActions::Status::Disallowed, STR_THIS_GROUP_CANNOT_BE_MODIFIED, STR_NONE);
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}
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NetworkGroup* mygroup = nullptr;
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NetworkPlayer* player = network.GetPlayerByID(actionPlayerId);
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@@ -3615,7 +3616,7 @@ GameActions::Result::Ptr network_modify_groups(
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if (mygroup == nullptr || !mygroup->CanPerformAction(networkPermission))
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{
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF);
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GameActions::Status::Disallowed, STR_CANT_MODIFY_PERMISSION_THAT_YOU_DO_NOT_HAVE_YOURSELF, STR_NONE);
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}
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}
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if (isExecuting)
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@@ -3674,7 +3675,8 @@ GameActions::Result::Ptr network_modify_groups(
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{
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if (groupId == 0)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::Disallowed, STR_CANT_SET_TO_THIS_GROUP);
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return std::make_unique<GameActions::Result>(
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GameActions::Status::Disallowed, STR_CANT_SET_TO_THIS_GROUP, STR_NONE);
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}
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if (isExecuting)
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{
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@@ -3684,7 +3686,7 @@ GameActions::Result::Ptr network_modify_groups(
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break;
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default:
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log_error("Invalid Modify Group Type: %u", static_cast<uint8_t>(type));
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::InvalidParameters, STR_NONE, STR_NONE);
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}
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network.SaveGroups();
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@@ -3700,12 +3702,12 @@ GameActions::Result::Ptr network_kick_player(NetworkPlayerId_t playerId, bool is
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{
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// Player might be already removed by the PLAYERLIST command, need to refactor non-game commands executing too
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// early.
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return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_NONE);
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return std::make_unique<GameActions::Result>(GameActions::Status::Unknown, STR_NONE, STR_NONE);
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}
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if (player->Flags & NETWORK_PLAYER_FLAG_ISSERVER)
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{
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return std::make_unique<GameActions::Result>(GameActions::Status::Disallowed, STR_CANT_KICK_THE_HOST);
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return std::make_unique<GameActions::Result>(GameActions::Status::Disallowed, STR_CANT_KICK_THE_HOST, STR_NONE);
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}
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if (isExecuting)
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