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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 17:42:29 +01:00

Merge pull request #25199 from spacek531/vehicle/cleanup-car-entry-flags

Convert legacy sprite groups to FlagHolder
This commit is contained in:
Michael Steenbeek
2025-09-23 19:07:57 +02:00
committed by GitHub
4 changed files with 148 additions and 124 deletions

View File

@@ -142,6 +142,28 @@ namespace OpenRCT2::Json
return flags;
}
/**
* Helper function to convert a json object and an initializer list to a FlagHolder
* @param THolderType FlagHolder type
* @param TEnumType Flag enum type
* @param jsonObj JSON object containing boolean values
* @param list List of pairs of keys and bits to enable if that key in the object is true
* @return FlagHolder with the relevant flags set
*/
template<typename THolderType, typename TEnumType>
THolderType GetFlagHolder(const json_t& jsonObj, std::initializer_list<std::pair<std::string, TEnumType>> list)
{
THolderType flagholder;
for (const auto& item : list)
{
if (jsonObj.contains(item.first) && Json::GetBoolean(jsonObj[item.first]))
{
flagholder.set(item.second);
}
}
return flagholder;
}
/**
* Used by the GetFlags function to allow for inverted values
*/

View File

@@ -14,6 +14,7 @@
#include "../OpenRCT2.h"
#include "../audio/Audio.h"
#include "../core/EnumMap.hpp"
#include "../core/FlagHolder.hpp"
#include "../core/IStream.hpp"
#include "../core/Json.hpp"
#include "../core/Memory.hpp"
@@ -131,6 +132,29 @@ namespace OpenRCT2
}
}
enum CarSpriteFlag : uint8_t
{
flat,
gentleSlopes,
steepSlopes,
verticalSlopes,
diagonalSlopes,
flatBanked,
inlineTwists,
flatToGentleSlopeBankedTransitions,
diagonalGentleSlopeBankedTransitions,
gentleSlopeBankedTransitions,
gentleSlopeBankedTurns,
flatToGentleSlopeWhileBankedTransitions,
corkscrews,
restraintAnimation,
curvedLiftHill,
has4RotationFrames,
};
using CarSpriteFlags = FlagHolder<uint32_t, CarSpriteFlag>;
static void ReadLegacySpriteGroups(CarEntry& car, CarSpriteFlags carSpriteFlags);
void RideObject::ReadLegacy(IReadObjectContext* context, IStream* stream)
{
stream->Seek(8, STREAM_SEEK_CURRENT);
@@ -158,7 +182,7 @@ namespace OpenRCT2
for (auto& carEntry : _legacyType.Cars)
{
ReadLegacyCar(context, stream, &carEntry);
ReadLegacyCar(context, stream, carEntry);
}
stream->Seek(4, STREAM_SEEK_CURRENT);
_legacyType.excitement_multiplier = stream->ReadValue<int8_t>();
@@ -396,55 +420,56 @@ namespace OpenRCT2
item->RideInfo.RideFlags = 0;
}
void RideObject::ReadLegacyCar([[maybe_unused]] IReadObjectContext* context, IStream* stream, CarEntry* car)
void RideObject::ReadLegacyCar([[maybe_unused]] IReadObjectContext* context, IStream* stream, CarEntry& car)
{
car->TabRotationMask = stream->ReadValue<uint16_t>();
car.TabRotationMask = stream->ReadValue<uint16_t>();
stream->Seek(2 * 1, STREAM_SEEK_CURRENT);
car->spacing = stream->ReadValue<uint32_t>();
car->car_mass = stream->ReadValue<uint16_t>();
car->tab_height = stream->ReadValue<int8_t>();
car->num_seats = stream->ReadValue<uint8_t>();
uint16_t spriteGroups = stream->ReadValue<uint16_t>();
car->sprite_width = stream->ReadValue<uint8_t>();
car->sprite_height_negative = stream->ReadValue<uint8_t>();
car->sprite_height_positive = stream->ReadValue<uint8_t>();
car.spacing = stream->ReadValue<uint32_t>();
car.car_mass = stream->ReadValue<uint16_t>();
car.tab_height = stream->ReadValue<int8_t>();
car.num_seats = stream->ReadValue<uint8_t>();
CarSpriteFlags carSpriteFlags;
carSpriteFlags.holder = stream->ReadValue<uint16_t>();
car.sprite_width = stream->ReadValue<uint8_t>();
car.sprite_height_negative = stream->ReadValue<uint8_t>();
car.sprite_height_positive = stream->ReadValue<uint8_t>();
auto legacyAnimation = stream->ReadValue<uint8_t>();
car->flags = stream->ReadValue<uint32_t>();
car.flags = stream->ReadValue<uint32_t>();
// Implied in vanilla, but can be turned off in OpenRCT2.
car->flags |= CAR_ENTRY_FLAG_ENABLE_BODY_COLOUR;
car->base_num_frames = stream->ReadValue<uint16_t>();
car.flags |= CAR_ENTRY_FLAG_ENABLE_BODY_COLOUR;
car.base_num_frames = stream->ReadValue<uint16_t>();
stream->Seek(15 * 4, STREAM_SEEK_CURRENT);
car->no_seating_rows = stream->ReadValue<uint8_t>();
car->spinning_inertia = stream->ReadValue<uint8_t>();
car->spinning_friction = stream->ReadValue<uint8_t>();
car->friction_sound_id = stream->ReadValue<OpenRCT2::Audio::SoundId>();
car->ReversedCarIndex = stream->ReadValue<uint8_t>();
car->soundRange = stream->ReadValue<SoundRange>();
car->double_sound_frequency = stream->ReadValue<uint8_t>();
car->powered_acceleration = stream->ReadValue<uint8_t>();
car->powered_max_speed = stream->ReadValue<uint8_t>();
car->PaintStyle = stream->ReadValue<uint8_t>();
car->effect_visual = stream->ReadValue<uint8_t>();
car->draw_order = stream->ReadValue<uint8_t>();
car->num_vertical_frames_override = stream->ReadValue<uint8_t>();
car.no_seating_rows = stream->ReadValue<uint8_t>();
car.spinning_inertia = stream->ReadValue<uint8_t>();
car.spinning_friction = stream->ReadValue<uint8_t>();
car.friction_sound_id = stream->ReadValue<OpenRCT2::Audio::SoundId>();
car.ReversedCarIndex = stream->ReadValue<uint8_t>();
car.soundRange = stream->ReadValue<SoundRange>();
car.double_sound_frequency = stream->ReadValue<uint8_t>();
car.powered_acceleration = stream->ReadValue<uint8_t>();
car.powered_max_speed = stream->ReadValue<uint8_t>();
car.PaintStyle = stream->ReadValue<uint8_t>();
car.effect_visual = stream->ReadValue<uint8_t>();
car.draw_order = stream->ReadValue<uint8_t>();
car.num_vertical_frames_override = stream->ReadValue<uint8_t>();
stream->Seek(4, STREAM_SEEK_CURRENT);
// OpenRCT2-specific features below
auto animationProperties = GetDefaultAnimationParameters(legacyAnimation);
car->animation = animationProperties.Alias;
car->AnimationSpeed = animationProperties.Speed;
car->AnimationFrames = animationProperties.NumFrames;
car->SteamEffect.Longitudinal = DefaultSteamSpawnPosition[0];
car->SteamEffect.Vertical = DefaultSteamSpawnPosition[1];
if (car->flags & CAR_ENTRY_FLAG_SPINNING)
car.animation = animationProperties.Alias;
car.AnimationSpeed = animationProperties.Speed;
car.AnimationFrames = animationProperties.NumFrames;
car.SteamEffect.Longitudinal = DefaultSteamSpawnPosition[0];
car.SteamEffect.Vertical = DefaultSteamSpawnPosition[1];
if (car.flags & CAR_ENTRY_FLAG_SPINNING)
{
car->spinningNumFrames = 8;
car.spinningNumFrames = 8;
}
if (car->flags & CAR_ENTRY_FLAG_SPINNING_COMBINED_WITH_NONSPINNING)
if (car.flags & CAR_ENTRY_FLAG_SPINNING_COMBINED_WITH_NONSPINNING)
{
car->spinningNumFrames = 32;
car.spinningNumFrames = 32;
}
ReadLegacySpriteGroups(car, spriteGroups);
ReadLegacySpriteGroups(car, carSpriteFlags);
}
uint8_t RideObject::CalculateNumVerticalFrames(const CarEntry& carEntry)
@@ -864,28 +889,27 @@ namespace OpenRCT2
auto jFrames = jCar["frames"];
if (jFrames.is_object())
{
uint16_t spriteFlags = Json::GetFlags<uint32_t>(
auto carSpriteFlags = Json::GetFlagHolder<CarSpriteFlags, CarSpriteFlag>(
jFrames,
{
{ "flat", CAR_SPRITE_FLAG_FLAT },
{ "gentleSlopes", CAR_SPRITE_FLAG_GENTLE_SLOPES },
{ "steepSlopes", CAR_SPRITE_FLAG_STEEP_SLOPES },
{ "verticalSlopes", CAR_SPRITE_FLAG_VERTICAL_SLOPES },
{ "diagonalSlopes", CAR_SPRITE_FLAG_DIAGONAL_SLOPES },
{ "flatBanked", CAR_SPRITE_FLAG_FLAT_BANKED },
{ "inlineTwists", CAR_SPRITE_FLAG_INLINE_TWISTS },
{ "flatToGentleSlopeBankedTransitions", CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_BANKED_TRANSITIONS },
{ "diagonalGentleSlopeBankedTransitions", CAR_SPRITE_FLAG_DIAGONAL_GENTLE_SLOPE_BANKED_TRANSITIONS },
{ "gentleSlopeBankedTransitions", CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TRANSITIONS },
{ "gentleSlopeBankedTurns", CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TURNS },
{ "flatToGentleSlopeWhileBankedTransitions",
CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_WHILE_BANKED_TRANSITIONS },
{ "corkscrews", CAR_SPRITE_FLAG_CORKSCREWS },
{ "restraintAnimation", CAR_SPRITE_FLAG_RESTRAINT_ANIMATION },
{ "curvedLiftHill", CAR_SPRITE_FLAG_CURVED_LIFT_HILL },
{ "VEHICLE_SPRITE_FLAG_15", CAR_SPRITE_FLAG_USE_4_ROTATION_FRAMES },
{ "flat", CarSpriteFlag::flat },
{ "gentleSlopes", CarSpriteFlag::gentleSlopes },
{ "steepSlopes", CarSpriteFlag::steepSlopes },
{ "verticalSlopes", CarSpriteFlag::verticalSlopes },
{ "diagonalSlopes", CarSpriteFlag::diagonalSlopes },
{ "flatBanked", CarSpriteFlag::flatBanked },
{ "inlineTwists", CarSpriteFlag::inlineTwists },
{ "flatToGentleSlopeBankedTransitions", CarSpriteFlag::flatToGentleSlopeBankedTransitions },
{ "diagonalGentleSlopeBankedTransitions", CarSpriteFlag::diagonalGentleSlopeBankedTransitions },
{ "gentleSlopeBankedTransitions", CarSpriteFlag::gentleSlopeBankedTransitions },
{ "gentleSlopeBankedTurns", CarSpriteFlag::gentleSlopeBankedTurns },
{ "flatToGentleSlopeWhileBankedTransitions", CarSpriteFlag::flatToGentleSlopeWhileBankedTransitions },
{ "corkscrews", CarSpriteFlag::corkscrews },
{ "restraintAnimation", CarSpriteFlag::restraintAnimation },
{ "curvedLiftHill", CarSpriteFlag::curvedLiftHill },
{ "VEHICLE_SPRITE_FLAG_15", CarSpriteFlag::has4RotationFrames },
});
ReadLegacySpriteGroups(&car, spriteFlags);
ReadLegacySpriteGroups(car, carSpriteFlags);
return car;
}
@@ -1058,85 +1082,85 @@ namespace OpenRCT2
}
// Converts legacy sprite groups into OpenRCT2 sprite groups
void RideObject::ReadLegacySpriteGroups(CarEntry* vehicle, uint16_t spriteGroups)
void ReadLegacySpriteGroups(CarEntry& car, CarSpriteFlags carSpriteFlags)
{
auto baseSpritePrecision = SpritePrecision::Sprites32;
if (vehicle->flags & CAR_ENTRY_FLAG_USE_16_ROTATION_FRAMES)
if (car.flags & CAR_ENTRY_FLAG_USE_16_ROTATION_FRAMES)
baseSpritePrecision = SpritePrecision::Sprites16;
if (spriteGroups & CAR_SPRITE_FLAG_USE_4_ROTATION_FRAMES)
if (carSpriteFlags.has(CarSpriteFlag::has4RotationFrames))
baseSpritePrecision = SpritePrecision::Sprites4;
if (spriteGroups & CAR_SPRITE_FLAG_FLAT)
if (carSpriteFlags.has(CarSpriteFlag::flat))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::SlopeFlat)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::SlopeFlat)].spritePrecision = baseSpritePrecision;
}
if (spriteGroups & CAR_SPRITE_FLAG_GENTLE_SLOPES)
if (carSpriteFlags.has(CarSpriteFlag::gentleSlopes))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes12)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes25)].spritePrecision = baseSpritePrecision;
if (vehicle->flags & CAR_ENTRY_FLAG_SPINNING_COMBINED_WITH_NONSPINNING)
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes25)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes12)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes25)].spritePrecision = baseSpritePrecision;
if (car.flags & CAR_ENTRY_FLAG_SPINNING_COMBINED_WITH_NONSPINNING)
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes25)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_STEEP_SLOPES)
if (carSpriteFlags.has(CarSpriteFlag::steepSlopes))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes42)].spritePrecision = SpritePrecision::Sprites8;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes60)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes42)].spritePrecision = SpritePrecision::Sprites8;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes60)].spritePrecision = baseSpritePrecision;
}
if (spriteGroups & CAR_SPRITE_FLAG_VERTICAL_SLOPES)
if (carSpriteFlags.has(CarSpriteFlag::verticalSlopes))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes75)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes90)].spritePrecision = baseSpritePrecision;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::SlopesLoop)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::SlopeInverted)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes75)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes90)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::SlopesLoop)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::SlopeInverted)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_DIAGONAL_SLOPES)
if (carSpriteFlags.has(CarSpriteFlag::diagonalSlopes))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes8)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes16)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes50)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes8)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes16)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes50)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_FLAT_BANKED)
if (carSpriteFlags.has(CarSpriteFlag::flatBanked))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::FlatBanked22)].spritePrecision = SpritePrecision::Sprites8;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::FlatBanked45)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::FlatBanked22)].spritePrecision = SpritePrecision::Sprites8;
car.SpriteGroups[EnumValue(SpriteGroupType::FlatBanked45)].spritePrecision = baseSpritePrecision;
}
if (spriteGroups & CAR_SPRITE_FLAG_INLINE_TWISTS)
if (carSpriteFlags.has(CarSpriteFlag::inlineTwists))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::FlatBanked67)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::FlatBanked90)].spritePrecision = SpritePrecision::Sprites4;
vehicle->SpriteGroups[EnumValue(SpriteGroupType::InlineTwists)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::FlatBanked67)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::FlatBanked90)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::InlineTwists)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_BANKED_TRANSITIONS)
if (carSpriteFlags.has(CarSpriteFlag::flatToGentleSlopeBankedTransitions))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes12Banked22)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes12Banked22)].spritePrecision = baseSpritePrecision;
}
if (spriteGroups & CAR_SPRITE_FLAG_DIAGONAL_GENTLE_SLOPE_BANKED_TRANSITIONS)
if (carSpriteFlags.has(CarSpriteFlag::diagonalGentleSlopeBankedTransitions))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes8Banked22)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes8Banked22)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TRANSITIONS)
if (carSpriteFlags.has(CarSpriteFlag::gentleSlopeBankedTransitions))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes25Banked22)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes25Banked22)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TURNS)
if (carSpriteFlags.has(CarSpriteFlag::gentleSlopeBankedTurns))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes25Banked45)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes25Banked45)].spritePrecision = baseSpritePrecision;
}
if (spriteGroups & CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_WHILE_BANKED_TRANSITIONS)
if (carSpriteFlags.has(CarSpriteFlag::flatToGentleSlopeWhileBankedTransitions))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Slopes12Banked45)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Slopes12Banked45)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_CORKSCREWS)
if (carSpriteFlags.has(CarSpriteFlag::corkscrews))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::Corkscrews)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::Corkscrews)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_RESTRAINT_ANIMATION)
if (carSpriteFlags.has(CarSpriteFlag::restraintAnimation))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::RestraintAnimation)].spritePrecision = SpritePrecision::Sprites4;
car.SpriteGroups[EnumValue(SpriteGroupType::RestraintAnimation)].spritePrecision = SpritePrecision::Sprites4;
}
if (spriteGroups & CAR_SPRITE_FLAG_CURVED_LIFT_HILL)
if (carSpriteFlags.has(CarSpriteFlag::curvedLiftHill))
{
vehicle->SpriteGroups[EnumValue(SpriteGroupType::CurvedLiftHillUp)].spritePrecision = baseSpritePrecision;
car.SpriteGroups[EnumValue(SpriteGroupType::CurvedLiftHillUp)].spritePrecision = baseSpritePrecision;
}
}

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@@ -57,7 +57,7 @@ namespace OpenRCT2
static ride_type_t ParseRideType(const std::string& s);
private:
void ReadLegacyCar(IReadObjectContext* context, OpenRCT2::IStream* stream, CarEntry* car);
void ReadLegacyCar(IReadObjectContext* context, OpenRCT2::IStream* stream, CarEntry& car);
void ReadJsonVehicleInfo(IReadObjectContext* context, json_t& properties);
std::vector<CarEntry> ReadJsonCars([[maybe_unused]] IReadObjectContext* context, json_t& jCars);
@@ -73,7 +73,6 @@ namespace OpenRCT2
static ShopItem ParseShopItem(const std::string& s);
static colour_t ParseColour(const std::string& s);
void ReadLegacySpriteGroups(CarEntry* vehicle, uint16_t spriteGroups);
uint8_t GetDefaultClearance() const;
};
} // namespace OpenRCT2

View File

@@ -88,27 +88,6 @@ enum : uint64_t
CAR_ENTRY_FLAG_ENABLE_BODY_COLOUR = 1uLL << 32,
};
enum : uint32_t
{
CAR_SPRITE_FLAG_FLAT = (1 << 0),
CAR_SPRITE_FLAG_GENTLE_SLOPES = (1 << 1),
CAR_SPRITE_FLAG_STEEP_SLOPES = (1 << 2),
CAR_SPRITE_FLAG_VERTICAL_SLOPES = (1 << 3),
CAR_SPRITE_FLAG_DIAGONAL_SLOPES = (1 << 4),
CAR_SPRITE_FLAG_FLAT_BANKED = (1 << 5),
CAR_SPRITE_FLAG_INLINE_TWISTS = (1 << 6),
CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_BANKED_TRANSITIONS = (1 << 7),
CAR_SPRITE_FLAG_DIAGONAL_GENTLE_SLOPE_BANKED_TRANSITIONS = (1 << 8),
CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TRANSITIONS = (1 << 9),
CAR_SPRITE_FLAG_GENTLE_SLOPE_BANKED_TURNS = (1 << 10),
CAR_SPRITE_FLAG_FLAT_TO_GENTLE_SLOPE_WHILE_BANKED_TRANSITIONS = (1 << 11),
CAR_SPRITE_FLAG_CORKSCREWS = (1 << 12),
CAR_SPRITE_FLAG_RESTRAINT_ANIMATION = (1 << 13),
CAR_SPRITE_FLAG_CURVED_LIFT_HILL = (1 << 14),
// Used only on lifts (the transport ride), to only use 4 rotation sprites instead of 32.
CAR_SPRITE_FLAG_USE_4_ROTATION_FRAMES = (1 << 15),
};
/*
* When adding a sprite group, add multiplier to SpriteGroupMultiplier in RideObject.cpp and add sprite group data to cable
* lifthill vehicle in RideData.cpp and update the SpriteGroups interface in distribution/openrct2.d.ts