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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 16:24:35 +01:00
Add ToGBP function to convert non literals to money32
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@@ -754,7 +754,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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if (argv[0] == "money" && invalidArguments(&invalidArgs, double_valid[0]))
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{
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money32 money = static_cast<int32_t>(double_val[0] * 10);
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money32 money = ToMoney32FromGBP(double_val[0]);
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if (gCash != money)
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{
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auto setCheatAction = SetCheatAction(CheatType::SetMoney, money);
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@@ -774,7 +774,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "scenario_initial_cash" && invalidArguments(&invalidArgs, int_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::InitialCash, std::clamp(int_val[0] * 10, 0.00_GBP, 1000000.00_GBP));
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ScenarioSetSetting::InitialCash, std::clamp(ToMoney32FromGBP(int_val[0]), 0.00_GBP, 1000000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set scenario_initial_cash command failed, likely due to permissions.");
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@@ -787,7 +787,8 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::InitialLoan,
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std::clamp<money64>((int_val[0] - (int_val[0] % 1000)) * 10, 0.00_GBP, gMaxBankLoan));
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std::clamp<money64>(
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ToMoney32FromGBP(int_val[0]) - ToMoney32FromGBP(int_val[0] % 1000), 0.00_GBP, gMaxBankLoan));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set current_loan command failed, likely due to permissions.");
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@@ -800,7 +801,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::MaximumLoanSize,
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std::clamp((int_val[0] - (int_val[0] % 1000)) * 10, 0.00_GBP, 5000000.00_GBP));
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std::clamp(ToMoney32FromGBP(int_val[0]) - ToMoney32FromGBP(int_val[0] % 1000), 0.00_GBP, 5000000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set max_loan command failed, likely due to permissions.");
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@@ -812,8 +813,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "guest_initial_cash" && invalidArguments(&invalidArgs, double_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::AverageCashPerGuest,
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std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 1000.00_GBP));
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ScenarioSetSetting::AverageCashPerGuest, std::clamp(ToMoney32FromGBP(double_val[0]), 0.00_GBP, 1000.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set guest_initial_cash command failed, likely due to permissions.");
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@@ -977,7 +977,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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else if (argv[0] == "land_rights_cost" && invalidArguments(&invalidArgs, double_valid[0]))
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::CostToBuyLand, std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 200.00_GBP));
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ScenarioSetSetting::CostToBuyLand, std::clamp(ToMoney32FromGBP(double_val[0]), 0.00_GBP, 200.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set land_rights_cost command failed, likely due to permissions.");
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@@ -990,7 +990,7 @@ static int32_t cc_set(InteractiveConsole& console, const arguments_t& argv)
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{
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auto scenarioSetSetting = ScenarioSetSettingAction(
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ScenarioSetSetting::CostToBuyConstructionRights,
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std::clamp(static_cast<int32_t>(double_val[0] * 10), 0.00_GBP, 200.00_GBP));
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std::clamp(ToMoney32FromGBP(double_val[0]), 0.00_GBP, 200.00_GBP));
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scenarioSetSetting.SetCallback([&console](const GameAction*, const GameActions::Result* res) {
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if (res->Error != GameActions::Status::Ok)
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console.WriteLineError("set construction_rights_cost command failed, likely due to permissions.");
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