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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-20 21:43:06 +01:00
Implement misc_paint
This commit is contained in:
@@ -33,7 +33,7 @@ void create_balloon(int x, int y, int z, int colour, uint8 bl)
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sprite->balloon.sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z, sprite);
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sprite->balloon.misc_identifier = SPRITE_MISC_BALLOON;
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sprite->balloon.var_26 = 0;
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sprite->balloon.frame = 0;
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sprite->balloon.colour = colour;
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sprite->balloon.popped = bl;
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}
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@@ -42,7 +42,7 @@ void create_balloon(int x, int y, int z, int colour, uint8 bl)
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void balloon_pop(rct_balloon *balloon)
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{
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balloon->popped = 1;
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balloon->var_26 = 0;
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balloon->frame = 0;
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audio_play_sound_at_location(SOUND_BALLOON_POP, balloon->x, balloon->y, balloon->z);
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}
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@@ -54,8 +54,8 @@ void balloon_update(rct_balloon *balloon)
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{
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invalidate_sprite_2((rct_sprite*)balloon);
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if (balloon->popped == 1) {
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balloon->var_26 += 256;
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if (balloon->var_26 >= 1280)
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balloon->frame += 256;
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if (balloon->frame >= 1280)
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sprite_remove((rct_sprite*)balloon);
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return;
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@@ -35,7 +35,7 @@ void crashed_vehicle_particle_create(rct_vehicle_colour colours, int x, int y, i
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sprite_move(x, y, z, (rct_sprite*)sprite);
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sprite->misc_identifier = SPRITE_MISC_CRASHED_VEHICLE_PARTICLE;
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sprite->var_26 = (util_rand() & 0xFF) * 12;
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sprite->frame = (util_rand() & 0xFF) * 12;
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sprite->var_24 = (util_rand() & 0x7F) + 140;
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sprite->var_2E = ((util_rand() & 0xFF) * 5) >> 8;
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sprite->acceleration_x = ((sint16)(util_rand() & 0xFFFF)) * 4;
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@@ -102,9 +102,9 @@ void crashed_vehicle_particle_update(rct_crashed_vehicle_particle *particle)
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sprite_move(x, y, z, (rct_sprite*)particle);
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invalidate_sprite_0((rct_sprite*)particle);
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particle->var_26 += 85;
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if (particle->var_26 >= 3072) {
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particle->var_26 = 0;
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particle->frame += 85;
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if (particle->frame >= 3072) {
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particle->frame = 0;
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}
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}
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@@ -122,7 +122,7 @@ void crash_splash_create(int x, int y, int z)
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 3, (rct_sprite*)sprite);
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sprite->misc_identifier = SPRITE_MISC_CRASH_SPLASH;
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sprite->var_26 = 0;
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sprite->frame = 0;
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}
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}
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@@ -133,8 +133,8 @@ void crash_splash_create(int x, int y, int z)
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void crash_splash_update(rct_crash_splash *splash)
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{
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invalidate_sprite_2((rct_sprite*)splash);
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splash->var_26 += 85;
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if (splash->var_26 >= 7168) {
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splash->frame += 85;
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if (splash->frame >= 7168) {
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sprite_remove((rct_sprite*)splash);
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}
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}
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@@ -288,8 +288,8 @@ static void sprite_steam_particle_update(rct_steam_particle *steam)
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(rct_sprite*)steam
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);
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}
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steam->var_26 += 64;
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if (steam->var_26 >= (56 * 64)) {
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steam->frame += 64;
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if (steam->frame >= (56 * 64)) {
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sprite_remove((rct_sprite*)steam);
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}
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}
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@@ -298,7 +298,7 @@ static void sprite_steam_particle_update(rct_steam_particle *steam)
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*
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* rct2: 0x0067363D
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*/
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void sprite_misc_3_create(int x, int y, int z)
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void sprite_misc_explosion_cloud_create(int x, int y, int z)
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{
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rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
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if (sprite != NULL) {
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@@ -307,8 +307,8 @@ void sprite_misc_3_create(int x, int y, int z)
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sprite->sprite_height_positive = 34;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 4, (rct_sprite*)sprite);
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sprite->misc_identifier = SPRITE_MISC_3;
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sprite->var_26 = 0;
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sprite->misc_identifier = SPRITE_MISC_EXPLOSION_CLOUD;
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sprite->frame = 0;
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}
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}
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@@ -316,11 +316,11 @@ void sprite_misc_3_create(int x, int y, int z)
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*
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* rct2: 0x00673385
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*/
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static void sprite_misc_3_update(rct_sprite *sprite)
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static void sprite_misc_explosion_cloud_update(rct_sprite * sprite)
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{
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invalidate_sprite_2(sprite);
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sprite->unknown.var_26 += 128;
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if (sprite->unknown.var_26 >= (36 * 128)) {
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sprite->unknown.frame += 128;
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if (sprite->unknown.frame >= (36 * 128)) {
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sprite_remove(sprite);
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}
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}
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@@ -329,7 +329,7 @@ static void sprite_misc_3_update(rct_sprite *sprite)
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*
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* rct2: 0x0067366B
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*/
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void sprite_misc_5_create(int x, int y, int z)
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void sprite_misc_explosion_flare_create(int x, int y, int z)
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{
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rct_unk_sprite *sprite = (rct_unk_sprite*)create_sprite(2);
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if (sprite != NULL) {
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@@ -338,8 +338,8 @@ void sprite_misc_5_create(int x, int y, int z)
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sprite->sprite_height_positive = 8;
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sprite->sprite_identifier = SPRITE_IDENTIFIER_MISC;
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sprite_move(x, y, z + 4, (rct_sprite*)sprite);
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sprite->misc_identifier = SPRITE_MISC_5;
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sprite->var_26 = 0;
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sprite->misc_identifier = SPRITE_MISC_EXPLOSION_FLARE;
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sprite->frame = 0;
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}
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}
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@@ -347,11 +347,11 @@ void sprite_misc_5_create(int x, int y, int z)
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*
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* rct2: 0x006733B4
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*/
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static void sprite_misc_5_update(rct_sprite *sprite)
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static void sprite_misc_explosion_flare_update(rct_sprite * sprite)
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{
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invalidate_sprite_2(sprite);
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sprite->unknown.var_26 += 64;
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if (sprite->unknown.var_26 >= (124 * 64)) {
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sprite->unknown.frame += 64;
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if (sprite->unknown.frame >= (124 * 64)) {
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sprite_remove(sprite);
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}
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}
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@@ -372,14 +372,14 @@ void sprite_misc_update(rct_sprite *sprite)
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case SPRITE_MISC_CRASHED_VEHICLE_PARTICLE:
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crashed_vehicle_particle_update((rct_crashed_vehicle_particle*)sprite);
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break;
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case SPRITE_MISC_3:
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sprite_misc_3_update(sprite);
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case SPRITE_MISC_EXPLOSION_CLOUD:
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sprite_misc_explosion_cloud_update(sprite);
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break;
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case SPRITE_MISC_CRASH_SPLASH:
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crash_splash_update((rct_crash_splash*)sprite);
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break;
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case SPRITE_MISC_5:
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sprite_misc_5_update(sprite);
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case SPRITE_MISC_EXPLOSION_FLARE:
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sprite_misc_explosion_flare_update(sprite);
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break;
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case SPRITE_MISC_JUMPING_FOUNTAIN_WATER:
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case SPRITE_MISC_JUMPING_FOUNTAIN_SNOW:
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@@ -68,7 +68,7 @@ typedef struct {
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uint8 pad_1F[3]; // 0x1f
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uint16 name_string_idx; // 0x22
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uint16 var_24;
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uint16 var_26;
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uint16 frame; // 0x26
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uint8 var_28[3];
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uint8 var_2B;
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uint8 pad_2C[0x45];
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@@ -114,7 +114,7 @@ typedef struct {
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uint8 pad_16[0xE];
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uint16 popped; // 0x24
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union {
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uint16 var_26;
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uint16 frame; // 0x26
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struct {
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uint8 var_26a;
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uint8 var_26b;
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@@ -235,7 +235,7 @@ typedef struct {
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uint8 pad_1F[3]; // 0x1f
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uint16 name_string_idx; // 0x22
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uint16 var_24;
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uint16 var_26;
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uint16 frame; // 0x26
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uint8 var_28[3];
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uint8 var_2B;
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uint8 colour[2];
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@@ -277,7 +277,7 @@ typedef struct {
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uint8 pad_1F[3]; // 0x1f
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uint16 name_string_idx; // 0x22
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uint16 var_24;
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uint16 var_26;
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uint16 frame; // 0x26
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} rct_crash_splash;
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typedef struct {
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@@ -306,7 +306,7 @@ typedef struct {
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uint8 pad_1F[3]; // 0x1F
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uint16 name_string_idx; // 0x22
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uint16 var_24;
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uint16 var_26;
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uint16 frame; // 0x26
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} rct_steam_particle;
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/**
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@@ -349,9 +349,9 @@ enum {
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SPRITE_MISC_STEAM_PARTICLE,
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SPRITE_MISC_MONEY_EFFECT,
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SPRITE_MISC_CRASHED_VEHICLE_PARTICLE,
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SPRITE_MISC_3, // (related to vehicle crash, probably crash particles)
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SPRITE_MISC_EXPLOSION_CLOUD,
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SPRITE_MISC_CRASH_SPLASH,
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SPRITE_MISC_5, // (related to vehicle crash, probably crash particles)
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SPRITE_MISC_EXPLOSION_FLARE,
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SPRITE_MISC_JUMPING_FOUNTAIN_WATER,
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SPRITE_MISC_BALLOON,
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SPRITE_MISC_DUCK,
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@@ -384,8 +384,8 @@ void invalidate_sprite_2(rct_sprite *sprite);
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void sprite_remove(rct_sprite *sprite);
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void litter_create(int x, int y, int z, int direction, int type);
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void litter_remove_at(int x, int y, int z);
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void sprite_misc_3_create(int x, int y, int z);
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void sprite_misc_5_create(int x, int y, int z);
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void sprite_misc_explosion_cloud_create(int x, int y, int z);
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void sprite_misc_explosion_flare_create(int x, int y, int z);
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uint16 sprite_get_first_in_quadrant(int x, int y);
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///////////////////////////////////////////////////////////////
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