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Close #20942: Add button to remove park fences
Co-authored-by: Gymnasiast <Gymnasiast@users.noreply.github.com>
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@@ -1408,15 +1408,6 @@ static int32_t ConsoleCommandRemoveFloatingObjects(InteractiveConsole& console,
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return 0;
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}
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static int32_t ConsoleCommandRemoveParkFences(InteractiveConsole& console, [[maybe_unused]] const arguments_t& argv)
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{
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auto action = CheatSetAction(CheatType::RemoveParkFences);
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GameActions::Execute(&action);
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console.WriteFormatLine("Park fences have been removed.");
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return 0;
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}
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static int32_t ConsoleCommandShowLimits(InteractiveConsole& console, [[maybe_unused]] const arguments_t& argv)
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{
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const auto& tileElements = GetTileElements();
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@@ -2027,7 +2018,6 @@ static constexpr ConsoleCommand console_command_table[] = {
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{ "object_count", ConsoleCommandCountObjects, "Shows the number of objects of each type in the scenario.", "object_count" },
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{ "open", ConsoleCommandOpen, "Opens the window with the give name.", "open <window>." },
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{ "quit", ConsoleCommandClose, "Closes the console.", "quit" },
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{ "remove_park_fences", ConsoleCommandRemoveParkFences, "Removes all park fences from the surface", "remove_park_fences" },
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{ "remove_unused_objects", ConsoleCommandRemoveUnusedObjects, "Removes all the unused objects from the object selection.",
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"remove_unused_objects" },
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{ "remove_floating_objects", ConsoleCommandRemoveFloatingObjects, "Removes floating objects", "remove_floating_objects" },
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