From e1401acb472600079285bba7f8a919e7721dab88 Mon Sep 17 00:00:00 2001 From: Ted John Date: Sat, 9 Apr 2022 11:40:25 +0100 Subject: [PATCH] Use start scenario logic when choosing new game --- src/openrct2-ui/windows/ServerStart.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/openrct2-ui/windows/ServerStart.cpp b/src/openrct2-ui/windows/ServerStart.cpp index b64be43961..b0d7e89d35 100644 --- a/src/openrct2-ui/windows/ServerStart.cpp +++ b/src/openrct2-ui/windows/ServerStart.cpp @@ -22,6 +22,8 @@ # include # include +using namespace OpenRCT2; + static char _port[7]; static char _name[65]; static char _description[MAX_SERVER_DESCRIPTION_LENGTH]; @@ -127,7 +129,7 @@ static void WindowServerStartClose(rct_window* w) static void WindowServerStartScenarioselectCallback(const utf8* path) { game_notify_map_change(); - if (context_load_park_from_file(path)) + if (GetContext()->LoadParkFromFile(path, false, true)) { network_begin_server(gConfigNetwork.default_port, gConfigNetwork.listen_address.c_str()); }