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Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names * Clang format * Fix build issues
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@@ -612,7 +612,7 @@ static void ViewportInteractionRemoveScenery(TileElement* tileElement, const Coo
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*/
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static void ViewportInteractionRemoveFootpath(TileElement* tileElement, const CoordsXY& mapCoords)
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{
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rct_window* w;
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WindowBase* w;
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TileElement* tileElement2;
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auto z = tileElement->GetBaseZ();
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@@ -760,7 +760,7 @@ static Peep* ViewportInteractionGetClosestPeep(ScreenCoordsXY screenCoords, int3
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*/
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CoordsXY ViewportInteractionGetTileStartAtCursor(const ScreenCoordsXY& screenCoords)
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{
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rct_window* window = WindowFindFromPoint(screenCoords);
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WindowBase* window = WindowFindFromPoint(screenCoords);
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if (window == nullptr || window->viewport == nullptr)
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{
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CoordsXY ret{};
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