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Rename snake_case Class names (Remaining Bits) (#19237)
* Rename snake_case Class names * Clang format * Fix build issues
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@@ -248,10 +248,10 @@ void InGameConsole::Update()
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if (_isOpen)
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{
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// When scrolling the map, the console pixels get copied... therefore invalidate the screen
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rct_window* mainWindow = WindowGetMain();
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WindowBase* mainWindow = WindowGetMain();
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if (mainWindow != nullptr)
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{
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rct_viewport* mainViewport = WindowGetViewport(mainWindow);
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Viewport* mainViewport = WindowGetViewport(mainWindow);
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if (mainViewport != nullptr)
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{
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if (_lastMainViewport != mainViewport->viewPos)
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