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Rename snake_case Class names (Remaining Bits) (#19237)

* Rename snake_case Class names

* Clang format

* Fix build issues
This commit is contained in:
Duncan
2023-01-21 19:57:17 +00:00
committed by GitHub
parent 09b1074d08
commit e09f27df3c
160 changed files with 2014 additions and 2015 deletions

View File

@@ -198,7 +198,7 @@ ResultWithMessage TrackDesign::CreateTrackDesignTrack(TrackDesignState& tds, con
z = newCoords->z;
const auto& ted = GetTrackElementDescriptor(trackElement.element->AsTrack()->GetTrackType());
const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
const TrackCoordinates* trackCoordinates = &ted.Coordinates;
const auto* trackBlock = ted.Block;
// Used in the following loop to know when we have
// completed all of the elements and are back at the
@@ -1588,7 +1588,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
switch (tds.PlaceOperation)
{
case PTD_OPERATION_DRAW_OUTLINES:
for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
for (const PreviewTrack* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
{
auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation);
TrackDesignUpdatePreviewBounds(tds, { tile, newCoords.z });
@@ -1597,8 +1597,8 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
break;
case PTD_OPERATION_REMOVE_GHOST:
{
const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
const rct_preview_track* trackBlock = ted.Block;
const TrackCoordinates* trackCoordinates = &ted.Coordinates;
const PreviewTrack* trackBlock = ted.Block;
int32_t tempZ = newCoords.z - trackCoordinates->z_begin + trackBlock->z;
auto trackRemoveAction = TrackRemoveAction(
trackType, 0, { newCoords, tempZ, static_cast<Direction>(rotation & 3) });
@@ -1612,7 +1612,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
case PTD_OPERATION_PLACE_GHOST:
case PTD_OPERATION_PLACE_TRACK_PREVIEW:
{
const rct_track_coordinates* trackCoordinates = &ted.Coordinates;
const TrackCoordinates* trackCoordinates = &ted.Coordinates;
// di
int16_t tempZ = newCoords.z - trackCoordinates->z_begin;
@@ -1669,7 +1669,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
case PTD_OPERATION_GET_PLACE_Z:
{
int32_t tempZ = newCoords.z - ted.Coordinates.z_begin;
for (const rct_preview_track* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
for (const PreviewTrack* trackBlock = ted.Block; trackBlock->index != 0xFF; trackBlock++)
{
auto tile = CoordsXY{ newCoords } + CoordsXY{ trackBlock->x, trackBlock->y }.Rotate(rotation);
if (!MapIsLocationValid(tile))
@@ -1708,7 +1708,7 @@ static GameActions::Result TrackDesignPlaceRide(TrackDesignState& tds, TrackDesi
}
}
const rct_track_coordinates& track_coordinates = ted.Coordinates;
const TrackCoordinates& track_coordinates = ted.Coordinates;
auto offsetAndRotatedTrack = CoordsXY{ newCoords }
+ CoordsXY{ track_coordinates.x, track_coordinates.y }.Rotate(rotation);
@@ -2145,7 +2145,7 @@ void TrackDesignDrawPreview(TrackDesign* td6, uint8_t* pixels)
size_x = zoom_level.ApplyTo(370);
size_y = zoom_level.ApplyTo(217);
rct_viewport view;
Viewport view;
view.width = 370;
view.height = 217;
view.view_width = size_x;