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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2025-12-10 09:32:29 +01:00

Add "Single Rail Roller Coaster" ride type

This commit is contained in:
X123M3-256
2021-01-06 20:10:15 +00:00
committed by GitHub
parent 764ab7f113
commit deca5a3881
897 changed files with 17993 additions and 2 deletions

View File

@@ -46,6 +46,7 @@
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4C25595A244A328B00CE7E45 /* CustomWindow.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C255957244A328B00CE7E45 /* CustomWindow.cpp */; }; 4C25595A244A328B00CE7E45 /* CustomWindow.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C255957244A328B00CE7E45 /* CustomWindow.cpp */; };
4C29DEB3218C6AE500E8707F /* RCT12.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C29DEB2218C6AE500E8707F /* RCT12.cpp */; }; 4C29DEB3218C6AE500E8707F /* RCT12.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C29DEB2218C6AE500E8707F /* RCT12.cpp */; };
4C2BF6C4258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C2BF6C3258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp */; };
4C358E5221C445F700ADE6BC /* ReplayManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C358E5021C445F700ADE6BC /* ReplayManager.cpp */; }; 4C358E5221C445F700ADE6BC /* ReplayManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C358E5021C445F700ADE6BC /* ReplayManager.cpp */; };
4C3B4236205914F7000C5BB7 /* InGameConsole.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C3B4234205914F7000C5BB7 /* InGameConsole.cpp */; }; 4C3B4236205914F7000C5BB7 /* InGameConsole.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C3B4234205914F7000C5BB7 /* InGameConsole.cpp */; };
4C724B2221F0AD790012ADD0 /* BenchSpriteSort.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C724B2121F0AD790012ADD0 /* BenchSpriteSort.cpp */; }; 4C724B2221F0AD790012ADD0 /* BenchSpriteSort.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C724B2121F0AD790012ADD0 /* BenchSpriteSort.cpp */; };
@@ -881,6 +882,7 @@
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4C25596F244A330800CE7E45 /* detail_typeinfo.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = detail_typeinfo.h; path = src/thirdparty/dukglue/detail_typeinfo.h; sourceTree = SOURCE_ROOT; }; 4C25596F244A330800CE7E45 /* detail_typeinfo.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = detail_typeinfo.h; path = src/thirdparty/dukglue/detail_typeinfo.h; sourceTree = SOURCE_ROOT; };
4C29DEB2218C6AE500E8707F /* RCT12.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RCT12.cpp; sourceTree = "<group>"; }; 4C29DEB2218C6AE500E8707F /* RCT12.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = RCT12.cpp; sourceTree = "<group>"; };
4C2BF6C3258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = SingleRailRollerCoaster.cpp; sourceTree = "<group>"; };
4C358E5021C445F700ADE6BC /* ReplayManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ReplayManager.cpp; sourceTree = "<group>"; }; 4C358E5021C445F700ADE6BC /* ReplayManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = ReplayManager.cpp; sourceTree = "<group>"; };
4C358E5121C445F700ADE6BC /* ReplayManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ReplayManager.h; sourceTree = "<group>"; }; 4C358E5121C445F700ADE6BC /* ReplayManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = ReplayManager.h; sourceTree = "<group>"; };
4C3B4234205914F7000C5BB7 /* InGameConsole.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = InGameConsole.cpp; sourceTree = "<group>"; }; 4C3B4234205914F7000C5BB7 /* InGameConsole.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = InGameConsole.cpp; sourceTree = "<group>"; };
@@ -3617,6 +3619,7 @@
4C93F12E1F8B744400A9330D /* ReverseFreefallCoaster.cpp */, 4C93F12E1F8B744400A9330D /* ReverseFreefallCoaster.cpp */,
4C93F12F1F8B744400A9330D /* ReverserRollerCoaster.cpp */, 4C93F12F1F8B744400A9330D /* ReverserRollerCoaster.cpp */,
4C93F1301F8B744400A9330D /* SideFrictionRollerCoaster.cpp */, 4C93F1301F8B744400A9330D /* SideFrictionRollerCoaster.cpp */,
4C2BF6C3258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp */,
4C93F1311F8B744400A9330D /* StandUpRollerCoaster.cpp */, 4C93F1311F8B744400A9330D /* StandUpRollerCoaster.cpp */,
4C93F1321F8B744400A9330D /* Steeplechase.cpp */, 4C93F1321F8B744400A9330D /* Steeplechase.cpp */,
4C93F1331F8B744400A9330D /* SuspendedSwingingCoaster.cpp */, 4C93F1331F8B744400A9330D /* SuspendedSwingingCoaster.cpp */,
@@ -4496,6 +4499,7 @@
C632C81F1F8A445700781F6D /* RideList.cpp in Sources */, C632C81F1F8A445700781F6D /* RideList.cpp in Sources */,
C68878C420289B710084B384 /* OpenGLAPI.cpp in Sources */, C68878C420289B710084B384 /* OpenGLAPI.cpp in Sources */,
933CBDBB20CB1B3F00134678 /* TitleSequencePlayer.cpp in Sources */, 933CBDBB20CB1B3F00134678 /* TitleSequencePlayer.cpp in Sources */,
4C2BF6C4258FF2FB005CD9A0 /* SingleRailRollerCoaster.cpp in Sources */,
930EEA6A24FC00950070314E /* ScenarioSelect.cpp in Sources */, 930EEA6A24FC00950070314E /* ScenarioSelect.cpp in Sources */,
C654DF3C1F69C0430040F43D /* TrackDesignManage.cpp in Sources */, C654DF3C1F69C0430040F43D /* TrackDesignManage.cpp in Sources */,
C64645001F3FA4120026AC2D /* ViewClipping.cpp in Sources */, C64645001F3FA4120026AC2D /* ViewClipping.cpp in Sources */,

View File

@@ -95,6 +95,7 @@ STR_0090 :Mine Ride
STR_0091 :Unknown Ride (59) STR_0091 :Unknown Ride (59)
STR_0092 :LIM Launched Roller Coaster STR_0092 :LIM Launched Roller Coaster
STR_0093 :Hybrid Coaster STR_0093 :Hybrid Coaster
STR_0094 :Single Rail Roller Coaster
STR_0512 :A compact roller coaster with a spiral lift hill and smooth, twisting drops. STR_0512 :A compact roller coaster with a spiral lift hill and smooth, twisting drops.
STR_0513 :A looping roller coaster where the riders ride in a standing position STR_0513 :A looping roller coaster where the riders ride in a standing position
STR_0514 :Trains suspended beneath the roller coaster track swing out to the side around corners STR_0514 :Trains suspended beneath the roller coaster track swing out to the side around corners
@@ -175,6 +176,7 @@ STR_0599 :A compact roller coaster with individual cars and smooth twisting d
STR_0600 :Powered mine trains career along a smooth and twisted track layout STR_0600 :Powered mine trains career along a smooth and twisted track layout
STR_0602 :Roller coaster trains are accelerated out of the station by linear induction motors to speed through twisting inversions STR_0602 :Roller coaster trains are accelerated out of the station by linear induction motors to speed through twisting inversions
STR_0603 :A wooden style roller coaster with a steel track, allowing for steep drops and inversions. STR_0603 :A wooden style roller coaster with a steel track, allowing for steep drops and inversions.
STR_0604 :Riders ride single file on a narrow monorail track, as they race through tight inversions and direction changes.
STR_0767 :Guest {INT32} STR_0767 :Guest {INT32}
STR_0768 :Handyman {INT32} STR_0768 :Handyman {INT32}
STR_0769 :Mechanic {INT32} STR_0769 :Mechanic {INT32}

View File

@@ -14,6 +14,7 @@
- Feature: [#13512] [Plugin] Add item separators to list view. - Feature: [#13512] [Plugin] Add item separators to list view.
- Feature: [#13583] [Plugin] Add allowed_hosts to plugin section of config. - Feature: [#13583] [Plugin] Add allowed_hosts to plugin section of config.
- Feature: [#13593] [Plugin] Add ability to read and change the position of ride vehicles. - Feature: [#13593] [Plugin] Add ability to read and change the position of ride vehicles.
- Feature: [#13613] Add single-rail roller coaster (Rocky Mountain Construction Raptor).
- Feature: [#13614] Add terrain surfaces from RollerCoaster Tycoon 1. - Feature: [#13614] Add terrain surfaces from RollerCoaster Tycoon 1.
- Feature: [#13675] [Plugin] Add context.setInterval and context.setTimeout. - Feature: [#13675] [Plugin] Add context.setInterval and context.setTimeout.
- Change: [#13346] [Plugin] Renamed FootpathScenery to FootpathAddition, fix typos. - Change: [#13346] [Plugin] Renamed FootpathScenery to FootpathAddition, fix typos.

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