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Fix mechanics walking past entrances
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@@ -1003,7 +1003,7 @@ static uint8 staff_mechanic_direction_path(rct_peep* peep, uint8 validDirections
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if (chosenTile.x == peep->next_x &&
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chosenTile.y == peep->next_y &&
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z == peep->next_z) {
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return direction;
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return entranceDirection;
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}
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RCT2_GLOBAL(0x00F1AEE0, uint8) = 0;
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