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@@ -10,12 +10,16 @@
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#pragma once
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#include "../actions/GameActionResult.h"
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#include "Location.hpp"
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#include "../common.h"
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#include "Map.h"
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#include "TileElement.h"
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#include <cstdint>
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struct TileElement;
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struct CoordsXY;
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struct CoordsXYRangedZ;
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class QuarterTile;
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using CLEAR_FUNC = int32_t (*)(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);
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int32_t map_place_non_scenery_clear_func(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);
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