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ζeh Matt
2021-10-21 16:44:56 +03:00
parent a40f6a8444
commit dd2a140d1f

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@@ -10,12 +10,16 @@
#pragma once
#include "../actions/GameActionResult.h"
#include "Location.hpp"
#include "../common.h"
#include "Map.h"
#include "TileElement.h"
#include <cstdint>
struct TileElement;
struct CoordsXY;
struct CoordsXYRangedZ;
class QuarterTile;
using CLEAR_FUNC = int32_t (*)(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);
int32_t map_place_non_scenery_clear_func(TileElement** tile_element, const CoordsXY& coords, uint8_t flags, money32* price);