mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 14:24:33 +01:00
Rename field of all config categories
This commit is contained in:
@@ -283,7 +283,7 @@ namespace OpenRCT2::Network
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// risk of tick collision with the server map and title screen map.
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GameActions::SuspendQueue();
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auto keyPath = GetPrivateKeyPath(Config::Get().network.PlayerName);
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auto keyPath = GetPrivateKeyPath(Config::Get().network.playerName);
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if (!File::Exists(keyPath))
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{
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Console::WriteLine("Generating key... This may take a while");
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@@ -311,7 +311,7 @@ namespace OpenRCT2::Network
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const std::string hash = _key.PublicKeyHash();
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const utf8* publicKeyHash = hash.c_str();
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keyPath = GetPublicKeyPath(Config::Get().network.PlayerName, publicKeyHash);
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keyPath = GetPublicKeyPath(Config::Get().network.playerName, publicKeyHash);
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Console::WriteLine("Key generated, saving public bits as %s", keyPath.c_str());
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try
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@@ -373,12 +373,12 @@ namespace OpenRCT2::Network
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return false;
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}
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ServerName = Config::Get().network.ServerName;
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ServerDescription = Config::Get().network.ServerDescription;
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ServerGreeting = Config::Get().network.ServerGreeting;
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ServerProviderName = Config::Get().network.ProviderName;
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ServerProviderEmail = Config::Get().network.ProviderEmail;
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ServerProviderWebsite = Config::Get().network.ProviderWebsite;
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ServerName = Config::Get().network.serverName;
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ServerDescription = Config::Get().network.serverDescription;
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ServerGreeting = Config::Get().network.serverGreeting;
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ServerProviderName = Config::Get().network.providerName;
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ServerProviderEmail = Config::Get().network.providerEmail;
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ServerProviderWebsite = Config::Get().network.providerWebsite;
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IsServerPlayerInvisible = gOpenRCT2Headless;
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@@ -386,7 +386,7 @@ namespace OpenRCT2::Network
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BeginChatLog();
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BeginServerLog();
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Player* player = AddPlayer(Config::Get().network.PlayerName, "");
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Player* player = AddPlayer(Config::Get().network.playerName, "");
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player->Flags |= PlayerFlags::kIsServer;
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player->Group = 0;
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player_id = player->Id;
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@@ -407,7 +407,7 @@ namespace OpenRCT2::Network
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status = Status::connected;
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listening_port = port;
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_serverState.gamestateSnapshotsEnabled = Config::Get().network.DesyncDebugging;
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_serverState.gamestateSnapshotsEnabled = Config::Get().network.desyncDebugging;
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_advertiser = CreateServerAdvertiser(listening_port);
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GameLoadScripts();
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@@ -863,7 +863,7 @@ namespace OpenRCT2::Network
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intent.PutExtra(INTENT_EXTRA_MESSAGE, std::string{ str_desync });
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ContextOpenIntent(&intent);
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if (!Config::Get().network.StayConnected)
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if (!Config::Get().network.stayConnected)
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{
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Close();
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}
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@@ -935,12 +935,12 @@ namespace OpenRCT2::Network
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std::string NetworkBase::GetMasterServerUrl()
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{
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if (Config::Get().network.MasterServerUrl.empty())
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if (Config::Get().network.masterServerUrl.empty())
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{
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return kMasterServerURL;
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}
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return Config::Get().network.MasterServerUrl;
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return Config::Get().network.masterServerUrl;
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}
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NetworkGroup* NetworkBase::AddGroup()
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@@ -1180,7 +1180,7 @@ namespace OpenRCT2::Network
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void NetworkBase::AppendChatLog(std::string_view s)
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{
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if (Config::Get().network.LogChat && _chat_log_fs.is_open())
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if (Config::Get().network.logChat && _chat_log_fs.is_open())
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{
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AppendLog(_chat_log_fs, s);
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}
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@@ -1218,7 +1218,7 @@ namespace OpenRCT2::Network
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void NetworkBase::AppendServerLog(const std::string& s)
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{
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if (Config::Get().network.LogServerActions && _server_log_fs.is_open())
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if (Config::Get().network.logServerActions && _server_log_fs.is_open())
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{
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AppendLog(_server_log_fs, s);
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}
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@@ -1670,13 +1670,13 @@ namespace OpenRCT2::Network
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json_t NetworkBase::GetServerInfoAsJson() const
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{
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json_t jsonObj = {
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{ "name", Config::Get().network.ServerName },
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{ "name", Config::Get().network.serverName },
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{ "requiresPassword", _password.size() > 0 },
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{ "version", GetVersion() },
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{ "players", GetNumVisiblePlayers() },
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{ "maxPlayers", Config::Get().network.Maxplayers },
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{ "description", Config::Get().network.ServerDescription },
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{ "greeting", Config::Get().network.ServerGreeting },
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{ "maxPlayers", Config::Get().network.maxplayers },
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{ "description", Config::Get().network.serverDescription },
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{ "greeting", Config::Get().network.serverGreeting },
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{ "dedicated", gOpenRCT2Headless },
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};
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return jsonObj;
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@@ -1690,9 +1690,9 @@ namespace OpenRCT2::Network
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// Provider details
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json_t jsonProvider = {
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{ "name", Config::Get().network.ProviderName },
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{ "email", Config::Get().network.ProviderEmail },
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{ "website", Config::Get().network.ProviderWebsite },
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{ "name", Config::Get().network.providerName },
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{ "email", Config::Get().network.providerEmail },
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{ "website", Config::Get().network.providerWebsite },
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};
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jsonObj["provider"] = jsonProvider;
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@@ -2212,7 +2212,7 @@ namespace OpenRCT2::Network
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void NetworkBase::Client_Handle_TOKEN(Connection& connection, Packet& packet)
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{
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auto keyPath = GetPrivateKeyPath(Config::Get().network.PlayerName);
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auto keyPath = GetPrivateKeyPath(Config::Get().network.playerName);
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if (!File::Exists(keyPath))
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{
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LOG_ERROR("Key file (%s) was not found. Restart client to re-generate it.", keyPath.c_str());
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@@ -2255,7 +2255,7 @@ namespace OpenRCT2::Network
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// when process dump gets collected at some point in future.
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_key.Unload();
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Client_Send_AUTH(Config::Get().network.PlayerName, gCustomPassword, pubkey, signature);
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Client_Send_AUTH(Config::Get().network.playerName, gCustomPassword, pubkey, signature);
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}
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void NetworkBase::ServerHandleRequestGamestate(Connection& connection, Packet& packet)
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@@ -2688,7 +2688,7 @@ namespace OpenRCT2::Network
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if (verified)
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{
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LOG_VERBOSE("Connection %s: Signature verification ok. Hash %s", hostName, hash.c_str());
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if (Config::Get().network.KnownKeysOnly && _userManager.GetUserByHash(hash) == nullptr)
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if (Config::Get().network.knownKeysOnly && _userManager.GetUserByHash(hash) == nullptr)
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{
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LOG_VERBOSE("Connection %s: Hash %s, not known", hostName, hash.c_str());
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connection.AuthStatus = Auth::unknownKeyDisallowed;
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@@ -2744,7 +2744,7 @@ namespace OpenRCT2::Network
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}
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}
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if (GetNumVisiblePlayers() >= Config::Get().network.Maxplayers)
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if (GetNumVisiblePlayers() >= Config::Get().network.maxplayers)
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{
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connection.AuthStatus = Auth::full;
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LOG_INFO("Connection %s: Server is full.", hostName);
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@@ -3981,7 +3981,7 @@ namespace OpenRCT2::Network
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void SendPassword(const std::string& password)
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{
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auto& network = GetContext()->GetNetwork();
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const auto keyPath = GetPrivateKeyPath(Config::Get().network.PlayerName);
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const auto keyPath = GetPrivateKeyPath(Config::Get().network.playerName);
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if (!File::Exists(keyPath))
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{
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LOG_ERROR("Private key %s missing! Restart the game to generate it.", keyPath.c_str());
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@@ -4004,7 +4004,7 @@ namespace OpenRCT2::Network
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// Don't keep private key in memory. There's no need and it may get leaked
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// when process dump gets collected at some point in future.
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network._key.Unload();
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network.Client_Send_AUTH(Config::Get().network.PlayerName, password, pubkey, signature);
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network.Client_Send_AUTH(Config::Get().network.playerName, password, pubkey, signature);
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}
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void SetPassword(const char* password)
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