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Prevent loading saved games twice in LoadSave window callback (#22305)
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@@ -7,6 +7,7 @@
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- Feature: [OpenMusic#54] Added Progressive ride music style (feat. Approaching Nirvana).
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- Change: [#22230] The plugin/script engine is now initialised off the main thread.
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- Change: [#22251] Hide author info in the scenery window unless debug tools are active.
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- Fix: [#19210] The load/save window executes the loading code twice, resulting in a slowdown.
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- Fix: [#22056] Potential crash upon exiting the game.
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- Fix: [#22208] Cursor may fail to register hits in some cases (original bug).
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@@ -616,7 +616,6 @@ static void GameLoadOrQuitNoSavePromptCallback(int32_t result, const utf8* path)
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GameNotifyMapChange();
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GameUnloadScripts();
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WindowCloseByClass(WindowClass::EditorObjectSelection);
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GetContext()->LoadParkFromFile(path);
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GameLoadScripts();
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GameNotifyMapChanged();
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gIsAutosaveLoaded = gIsAutosave;
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