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Rename Peep::action_sprite_image_offset to TitleCase
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@@ -215,7 +215,7 @@ static bool map_animation_invalidate_small_scenery(const CoordsXYZ& loc)
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peep->Action = PEEP_ACTION_CHECK_TIME;
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peep->ActionFrame = 0;
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peep->action_sprite_image_offset = 0;
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peep->ActionSpriteImageOffset = 0;
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peep->UpdateCurrentActionSpriteType();
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invalidate_sprite_1(peep);
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break;
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