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Close #21379: Move map base z to constant
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@@ -464,7 +464,6 @@ void MapInit(const TileCoordsXY& size)
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gGrassSceneryTileLoopPosition = 0;
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gWidePathTileLoopPosition = {};
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gameState.MapSize = size;
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gameState.MapBaseZ = 7;
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MapRemoveOutOfRangeElements();
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MapAnimationAutoCreate();
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