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Prepare object indices for uint16_t (part 2) (#10966)
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@@ -35,7 +35,7 @@ void SmallSceneryObject::ReadLegacy(IReadObjectContext* context, IStream* stream
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_legacyType.small_scenery.animation_delay = stream->ReadValue<uint16_t>();
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_legacyType.small_scenery.animation_mask = stream->ReadValue<uint16_t>();
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_legacyType.small_scenery.num_frames = stream->ReadValue<uint16_t>();
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_legacyType.small_scenery.scenery_tab_id = 0xFF;
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_legacyType.small_scenery.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL;
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GetStringTable().Read(context, stream, OBJ_STRING_ID_NAME);
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@@ -76,7 +76,7 @@ void SmallSceneryObject::Load()
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.small_scenery.scenery_tab_id = 0xFF;
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_legacyType.small_scenery.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL;
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if (scenery_small_entry_has_flag(&_legacyType, SMALL_SCENERY_FLAG_HAS_FRAME_OFFSETS))
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{
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