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Prepare object indices for uint16_t (part 2) (#10966)
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@@ -67,7 +67,7 @@ void FootpathItemObject::Load()
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_legacyType.name = language_allocate_object_string(GetName());
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_legacyType.image = gfx_object_allocate_images(GetImageTable().GetImages(), GetImageTable().GetCount());
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_legacyType.path_bit.scenery_tab_id = 0xFF;
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_legacyType.path_bit.scenery_tab_id = OBJECT_ENTRY_INDEX_NULL;
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}
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void FootpathItemObject::Unload()
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