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Introduce EntityId and refactor everything
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@@ -900,9 +900,9 @@ DukValue ScriptEngine::GameActionResultToDuk(const GameAction& action, const Gam
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if (result.Error == GameActions::Status::Ok)
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{
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const auto actionResult = result.GetData<StaffHireNewActionResult>();
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if (actionResult.StaffEntityId != SPRITE_INDEX_NULL)
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if (!actionResult.StaffEntityId.IsNull())
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{
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obj.Set("peep", actionResult.StaffEntityId);
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obj.Set("peep", actionResult.StaffEntityId.ToUnderlying());
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}
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}
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}
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