From d746da1d9a861c4f8e214833f2cd79835a11e391 Mon Sep 17 00:00:00 2001 From: Michael Steenbeek <1478678+Gymnasiast@users.noreply.github.com> Date: Wed, 1 Oct 2025 20:34:06 +0200 Subject: [PATCH] Fix: Log Flume lift sound does not loop --- distribution/changelog.txt | 1 + src/openrct2-ui/ride/VehicleSounds.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/distribution/changelog.txt b/distribution/changelog.txt index fb2c03a2b7..ef3da821e0 100644 --- a/distribution/changelog.txt +++ b/distribution/changelog.txt @@ -26,6 +26,7 @@ - Fix: [#25201] Ride list sort order can be unstable when sorted in descending order. - Fix: [#25207] Building a block brake on an LIM coaster does not automatically switch it to powered launch block sectioned mode. - Fix: [#25238] The chance of thunder and lightning effects happening is lower than vanilla. +- Fix: [#25288] Water ride “chain” sound does not loop. 0.4.26 (2025-09-06) ------------------------------------------------------------------------ diff --git a/src/openrct2-ui/ride/VehicleSounds.cpp b/src/openrct2-ui/ride/VehicleSounds.cpp index ea8878bd37..51e3e6e77f 100644 --- a/src/openrct2-ui/ride/VehicleSounds.cpp +++ b/src/openrct2-ui/ride/VehicleSounds.cpp @@ -392,6 +392,7 @@ namespace OpenRCT2::Audio case SoundId::TrackFrictionBM: case SoundId::LiftRMC: case SoundId::TrackFrictionRMC: + case SoundId::LiftFlume: return true; default: return false;