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Fix #9920: Ghost pieces break maps on multiplayer for the client (#9928)

This commit is contained in:
Ted John
2019-08-23 20:05:00 +01:00
committed by Michael Steenbeek
parent 4cf1d1eb69
commit d5a1b4fc8f
2 changed files with 3 additions and 1 deletions

View File

@@ -90,6 +90,7 @@ static bool LoadMap(IStream* stream)
static bool SaveMap(IStream* stream, const std::vector<const ObjectRepositoryItem*>& objects)
{
bool result = false;
map_reorganise_elements();
viewport_set_saved_view();
try
{