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Remove ScenerySetDefaultPlacementConfiguration from _legacy.cpp
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@@ -501,7 +501,10 @@ void FinishObjectSelection()
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else
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{
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SetAllSceneryItemsInvented();
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ScenerySetDefaultPlacementConfiguration();
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auto intent = Intent(INTENT_ACTION_SET_DEFAULT_SCENERY_CONFIG);
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ContextBroadcastIntent(&intent);
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gameState.EditorStep = EditorStep::LandscapeEditor;
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GfxInvalidateScreen();
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}
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