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Rename Peep::next_in_queue to NextInQueue
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@@ -205,7 +205,7 @@ static void CompareSpriteDataPeep(const Peep& left, const Peep& right)
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COMPARE_FIELD(action);
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COMPARE_FIELD(action_frame);
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COMPARE_FIELD(step_progress);
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COMPARE_FIELD(next_in_queue);
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COMPARE_FIELD(NextInQueue);
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COMPARE_FIELD(MazeLastEdge);
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COMPARE_FIELD(InteractionRideIndex);
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COMPARE_FIELD(TimeInQueue);
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