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Actually make Spinning control track behave as such for Steel Wild Mouse

This commit is contained in:
Gymnasiast
2020-12-19 21:07:41 +01:00
committed by Richard Qian
parent bcf0e15c97
commit d11862046c
2 changed files with 4 additions and 2 deletions

View File

@@ -8108,7 +8108,8 @@ bool Vehicle::UpdateTrackMotionForwardsGetNewTrack(uint16_t trackType, Ride* cur
if (curRide != nullptr)
{
uint16_t rideType = curRide->type;
if (trackType == TrackElemType::RotationControlToggle && rideType == RIDE_TYPE_SPINNING_WILD_MOUSE)
if (trackType == TrackElemType::RotationControlToggle
&& (rideType == RIDE_TYPE_SPINNING_WILD_MOUSE || rideType == RIDE_TYPE_STEEL_WILD_MOUSE))
{
update_flags ^= VEHICLE_UPDATE_FLAG_ROTATION_OFF_WILD_MOUSE;
}