From d006a1f48859e04de3dfd581f10e356382bdb36d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=CE=B6eh=20Matt?= <5415177+ZehMatt@users.noreply.github.com> Date: Thu, 21 Oct 2021 20:28:43 +0300 Subject: [PATCH] Refactor explicit constructor usage in SmallScenerySetColourAction --- src/openrct2/actions/SmallScenerySetColourAction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/openrct2/actions/SmallScenerySetColourAction.cpp b/src/openrct2/actions/SmallScenerySetColourAction.cpp index ca77c3081a..d947600f78 100644 --- a/src/openrct2/actions/SmallScenerySetColourAction.cpp +++ b/src/openrct2/actions/SmallScenerySetColourAction.cpp @@ -84,7 +84,7 @@ GameActions::Result::Ptr SmallScenerySetColourAction::QueryExecute(bool isExecut if (sceneryElement == nullptr) { log_error("Small scenery not found at: x = %d, y = %d, z = %d", _loc.x, _loc.y, _loc.z); - return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS); + return MakeResult(GameActions::Status::InvalidParameters, STR_CANT_REPAINT_THIS, STR_NONE); } if ((GetFlags() & GAME_COMMAND_FLAG_GHOST) && !(sceneryElement->IsGhost()))