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Create weak enum for PaletteIndex
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@@ -139,7 +139,7 @@ void X8DrawingEngine::Resize(uint32_t width, uint32_t height)
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{
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uint32_t pitch = width;
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ConfigureBits(width, height, pitch);
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_drawingContext->Clear(_bitsDPI, PALETTE_INDEX_10);
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_drawingContext->Clear(_bitsDPI, PaletteIndex::pi10);
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}
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void X8DrawingEngine::SetPalette([[maybe_unused]] const GamePalette& palette)
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