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Use StationIndex in many more places (#10992)

This commit is contained in:
Michael Steenbeek
2020-03-26 21:38:26 +01:00
committed by GitHub
parent 357044171d
commit cfb405f0ed
18 changed files with 106 additions and 88 deletions

View File

@@ -255,7 +255,7 @@ rct_string_id TrackDesign::CreateTrackDesignTrack(const Ride& ride)
// First entrances, second exits
for (int32_t i = 0; i < 2; i++)
{
for (int32_t station_index = 0; station_index < RCT12_MAX_STATIONS_PER_RIDE; station_index++)
for (StationIndex station_index = 0; station_index < RCT12_MAX_STATIONS_PER_RIDE; station_index++)
{
z = ride.stations[station_index].GetBaseZ();
@@ -1685,7 +1685,7 @@ static bool track_design_place_ride(TrackDesign* td6, int16_t x, int16_t y, int1
continue;
}
int32_t stationIndex = tile_element->AsTrack()->GetStationIndex();
auto stationIndex = tile_element->AsTrack()->GetStationIndex();
uint8_t flags = GAME_COMMAND_FLAG_APPLY;
if (_trackDesignPlaceOperation == PTD_OPERATION_PLACE_TRACK_PREVIEW)
{