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Use std::make_unique instead of new for arrays

This commit is contained in:
Hielke Morsink
2021-08-20 23:42:03 +02:00
parent 6011478590
commit cef26400cf
3 changed files with 3 additions and 3 deletions

View File

@@ -185,7 +185,7 @@ bool SpriteFile::Save(const utf8* path)
static bool SpriteImageExport(const rct_g1_element& spriteElement, const char* outPath)
{
const auto pixelBufferSize = spriteElement.width * spriteElement.height;
std::unique_ptr<uint8_t[]> pixelBuffer(new uint8_t[pixelBufferSize]);
auto pixelBuffer = std::make_unique<uint8_t[]>(pixelBufferSize);
auto pixels = pixelBuffer.get();
std::fill_n(pixels, pixelBufferSize, 0x00);