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Refactor Viewport.cpp to use ScreenRect (#15790)
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@@ -1161,7 +1161,7 @@ void map_invalidate_selection_rect()
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bottom += 32;
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top -= 32 + 2080;
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viewports_invalidate(left, top, right, bottom);
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viewports_invalidate({ { left, top }, { right, bottom } });
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}
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static size_t CountElementsOnTile(const CoordsXY& loc)
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@@ -1813,7 +1813,7 @@ static void map_invalidate_tile_under_zoom(int32_t x, int32_t y, int32_t z0, int
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x2 = screenCoord.x + 32;
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y2 = screenCoord.y + 32 - z0;
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viewports_invalidate(x1, y1, x2, y2, maxZoom);
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viewports_invalidate({ { x1, y1 }, { x2, y2 } }, maxZoom);
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}
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/**
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@@ -1874,7 +1874,7 @@ void map_invalidate_region(const CoordsXY& mins, const CoordsXY& maxs)
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bottom += 32;
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top -= 32 + 2080;
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viewports_invalidate(left, top, right, bottom);
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viewports_invalidate({ { left, top }, { right, bottom } });
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}
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int32_t map_get_tile_side(const CoordsXY& mapPos)
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