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https://github.com/OpenRCT2/OpenRCT2
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Refactor peep struct
This commit is contained in:
committed by
Michael Steenbeek
parent
453855993d
commit
cdec457abd
@@ -849,7 +849,7 @@ void game_convert_strings_to_rct2(rct_s6_data* s6)
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void game_fix_save_vars()
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{
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// Recalculates peep count after loading a save to fix corrupted files
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rct_peep* peep;
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Peep* peep;
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uint16_t spriteIndex;
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uint16_t peepCount = 0;
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FOR_ALL_GUESTS (spriteIndex, peep)
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@@ -863,7 +863,7 @@ void game_fix_save_vars()
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peep_sort();
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// Peeps to remove have to be cached here, as removing them from within the loop breaks iteration
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std::vector<rct_peep*> peepsToRemove;
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std::vector<Peep*> peepsToRemove;
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// Fix possibly invalid field values
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FOR_ALL_GUESTS (spriteIndex, peep)
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