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Implement SetCheatAction. (#8990)
* Implement SetCheatAction. * Bump up network version
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@@ -577,18 +577,7 @@ void game_log_multiplayer_command(int command, const int* eax, const int* ebx, c
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}
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char log_msg[256];
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if (command == GAME_COMMAND_CHEAT)
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{
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// Get cheat name
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const char* cheat = cheats_get_cheat_string(*ecx, *edx, *edi);
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char* args[2] = {
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(char*)player_name,
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(char*)cheat,
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};
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format_string(log_msg, 256, STR_LOG_CHEAT_USED, args);
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network_append_server_log(log_msg);
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}
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else if (command == GAME_COMMAND_DEMOLISH_RIDE && (*ebp == 1 || *ebp == 0))
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if (command == GAME_COMMAND_DEMOLISH_RIDE && (*ebp == 1 || *ebp == 0))
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{ // ebp is 1 if command comes from ride window prompt, so we don't log "demolishing" ride previews
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// Get ride name
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Ride* ride = get_ride(*edx);
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@@ -1228,7 +1217,7 @@ GAME_COMMAND_POINTER* new_game_command_table[GAME_COMMAND_COUNT] = {
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nullptr,
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game_command_modify_groups,
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game_command_kick_player,
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game_command_cheat,
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nullptr,
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game_command_pickup_guest,
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game_command_pickup_staff,
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game_command_balloon_press,
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