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FIx #12017 - Create gfx_draw_sprite overload (#12049)

Second and final part. replaces the rest of the calls and removes the old function.
This commit is contained in:
TomasZilinek
2020-06-24 17:48:17 +02:00
committed by GitHub
parent f330a22df1
commit cd6076b5bc
30 changed files with 199 additions and 198 deletions

View File

@@ -489,14 +489,14 @@ static void window_server_list_scrollpaint(rct_window* w, rct_drawpixelinfo* dpi
bool correctVersion = serverDetails.Version == network_get_version();
compatibilitySpriteId = correctVersion ? SPR_G2_RCT1_OPEN_BUTTON_2 : SPR_G2_RCT1_CLOSE_BUTTON_2;
}
gfx_draw_sprite(dpi, compatibilitySpriteId, right, screenCoords.y + 1, 0);
gfx_draw_sprite(dpi, compatibilitySpriteId, { right, screenCoords.y + 1 }, 0);
right -= 4;
// Draw lock icon
right -= 8;
if (serverDetails.RequiresPassword)
{
gfx_draw_sprite(dpi, SPR_G2_LOCKED, right, screenCoords.y + 4, 0);
gfx_draw_sprite(dpi, SPR_G2_LOCKED, { right, screenCoords.y + 4 }, 0);
}
right -= 6;