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Second and final part. replaces the rest of the calls and removes the old function.
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@@ -1078,7 +1078,7 @@ static void window_multiplayer_draw_tab_image(rct_window* w, rct_drawpixelinfo*
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}
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gfx_draw_sprite(
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dpi, spriteIndex, w->windowPos.x + w->widgets[widgetIndex].left, w->windowPos.y + w->widgets[widgetIndex].top, 0);
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dpi, spriteIndex, w->windowPos + ScreenCoordsXY{ w->widgets[widgetIndex].left, w->widgets[widgetIndex].top }, 0);
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}
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}
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