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Entity type4: Remove MiscEntityType and add FountainType (#14344)
* Move jumpingfountain type out of misc entity type * Remove SubType for MiscEntities as it is no longer required * Update replays * Apply review comments * Increment network version
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@@ -464,12 +464,12 @@ struct GameStateSnapshots final : public IGameStateSnapshots
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COMPARE_FIELD(JumpingFountain, TargetX);
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COMPARE_FIELD(JumpingFountain, TargetY);
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COMPARE_FIELD(JumpingFountain, Iteration);
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COMPARE_FIELD(JumpingFountain, FountainType);
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}
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void CompareSpriteDataMisc(
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const MiscEntity& spriteBase, const MiscEntity& spriteCmp, GameStateSpriteChange_t& changeData) const
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{
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COMPARE_FIELD(MiscEntity, SubType);
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COMPARE_FIELD(MiscEntity, frame);
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}
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