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Use new ImageId in most object previews

This commit is contained in:
Gymnasiast
2021-11-29 14:36:36 +01:00
parent 66bf0aa1a6
commit cbdb2c03cd
10 changed files with 40 additions and 35 deletions

View File

@@ -77,9 +77,11 @@ void BannerObject::DrawPreview(rct_drawpixelinfo* dpi, int32_t width, int32_t he
{
auto screenCoords = ScreenCoordsXY{ width / 2, height / 2 };
uint32_t imageId = 0x20D00000 | _legacyType.image;
gfx_draw_sprite(dpi, imageId + 0, screenCoords + ScreenCoordsXY{ -12, 8 }, 0);
gfx_draw_sprite(dpi, imageId + 1, screenCoords + ScreenCoordsXY{ -12, 8 }, 0);
auto image0 = ImageId(_legacyType.image, COLOUR_BORDEAUX_RED);
auto image1 = ImageId(_legacyType.image + 1, COLOUR_BORDEAUX_RED);
gfx_draw_sprite(dpi, image0, screenCoords + ScreenCoordsXY{ -12, 8 });
gfx_draw_sprite(dpi, image1, screenCoords + ScreenCoordsXY{ -12, 8 });
}
void BannerObject::ReadJson(IReadObjectContext* context, json_t& root)