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https://github.com/OpenRCT2/OpenRCT2
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Merge pull request #16958 from IntelOrca/fix/16478-park-no-money
Fix #16478: No money in .park scenarios
This commit is contained in:
@@ -133,27 +133,13 @@ namespace Editor
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return;
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}
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if (gParkFlags & PARK_FLAGS_NO_MONEY)
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{
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gParkFlags |= PARK_FLAGS_NO_MONEY_SCENARIO;
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}
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else
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{
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gParkFlags &= ~PARK_FLAGS_NO_MONEY_SCENARIO;
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}
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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scenario_reset();
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climate_reset(gClimate);
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// Clear the scenario completion status
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gParkFlags &= ~PARK_FLAGS_SCENARIO_COMPLETE_NAME_INPUT;
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gScenarioCompletedCompanyValue = MONEY64_UNDEFINED;
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gScreenFlags = SCREEN_FLAGS_SCENARIO_EDITOR;
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gEditorStep = EditorStep::ObjectiveSelection;
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gScenarioCategory = SCENARIO_CATEGORY_OTHER;
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viewport_init_all();
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News::InitQueue();
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context_open_window_view(WV_EDITOR_MAIN);
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FinaliseMainView();
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gScreenAge = 0;
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@@ -358,14 +344,6 @@ namespace Editor
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gGuestChangeModifier = 0;
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if (fromSave)
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{
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if (gParkFlags & PARK_FLAGS_NO_MONEY)
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{
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gParkFlags |= PARK_FLAGS_NO_MONEY_SCENARIO;
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}
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else
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{
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gParkFlags &= ~PARK_FLAGS_NO_MONEY_SCENARIO;
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}
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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if (gParkEntranceFee == 0)
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@@ -46,11 +46,11 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
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{
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if (_value != 0)
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{
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gParkFlags |= PARK_FLAGS_NO_MONEY_SCENARIO;
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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}
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else
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{
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gParkFlags &= ~PARK_FLAGS_NO_MONEY_SCENARIO;
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gParkFlags &= ~PARK_FLAGS_NO_MONEY;
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}
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}
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else
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@@ -2206,11 +2206,9 @@ namespace RCT1
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gParkFlags |= PARK_FLAGS_UNLOCK_ALL_PRICES;
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}
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// RCT2 uses two flags for no money (due to the scenario editor). RCT1 used only one.
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// Copy its value to make no money scenarios such as Arid Heights work properly.
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if (_s4.park_flags & RCT1_PARK_FLAGS_NO_MONEY)
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{
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gParkFlags |= PARK_FLAGS_NO_MONEY_SCENARIO;
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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}
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gParkSize = _s4.park_size;
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@@ -252,7 +252,15 @@ namespace RCT2
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gInitialCash = ToMoney64(_s6.initial_cash);
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gBankLoan = ToMoney64(_s6.current_loan);
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gParkFlags = _s6.park_flags;
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gParkFlags = _s6.park_flags & ~PARK_FLAGS_NO_MONEY_SCENARIO;
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// RCT2 used a different flag for `no money` when the park is a scenario
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if (_s6.header.type == S6_TYPE_SCENARIO && (_s6.park_flags & PARK_FLAGS_NO_MONEY_SCENARIO))
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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else
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gParkFlags &= ~PARK_FLAGS_NO_MONEY;
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gParkEntranceFee = _s6.park_entrance_fee;
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// rct1_park_entrance_x
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// rct1_park_entrance_y
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@@ -91,19 +91,23 @@ using namespace OpenRCT2;
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void scenario_begin()
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{
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game_load_init();
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scenario_reset();
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if (gScenarioObjective.Type != OBJECTIVE_NONE && !gLoadKeepWindowsOpen)
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context_open_window_view(WV_PARK_OBJECTIVE);
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gScreenAge = 0;
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}
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void scenario_reset()
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{
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// Set the scenario pseudo-random seeds
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Random::Rct2::Seed s{ 0x1234567F ^ Platform::GetTicks(), 0x789FABCD ^ Platform::GetTicks() };
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gScenarioRand.seed(s);
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gParkFlags &= ~PARK_FLAGS_NO_MONEY;
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if (gParkFlags & PARK_FLAGS_NO_MONEY_SCENARIO)
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gParkFlags |= PARK_FLAGS_NO_MONEY;
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research_reset_current_item();
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scenery_set_default_placement_configuration();
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News::InitQueue();
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if (gScenarioObjective.Type != OBJECTIVE_NONE && !gLoadKeepWindowsOpen)
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context_open_window_view(WV_PARK_OBJECTIVE);
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auto& park = GetContext()->GetGameState()->GetPark();
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gParkRating = park.CalculateParkRating();
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@@ -143,10 +147,13 @@ void scenario_begin()
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gCurrentProfit = 0;
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gWeeklyProfitAverageDividend = 0;
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gWeeklyProfitAverageDivisor = 0;
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gScenarioCompletedCompanyValue = MONEY64_UNDEFINED;
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gTotalAdmissions = 0;
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gTotalIncomeFromAdmissions = 0;
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gParkFlags &= ~PARK_FLAGS_SCENARIO_COMPLETE_NAME_INPUT;
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gScenarioCompletedCompanyValue = MONEY64_UNDEFINED;
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gScenarioCompletedBy = "?";
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park.ResetHistories();
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finance_reset_history();
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award_reset();
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@@ -176,8 +183,6 @@ void scenario_begin()
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}
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gParkFlags |= PARK_FLAGS_SPRITES_INITIALISED;
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gScreenAge = 0;
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}
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static void scenario_end()
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@@ -606,6 +611,8 @@ bool scenario_prepare_for_save()
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// Fix #2385: saved scenarios did not initialise temperatures to selected climate
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climate_reset(gClimate);
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scenario_reset();
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return true;
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}
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@@ -169,6 +169,7 @@ extern std::string gScenarioFileName;
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void load_from_sc6(const char* path);
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void scenario_begin();
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void scenario_reset();
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void scenario_update();
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bool scenario_create_ducks();
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bool AllowEarlyCompletion();
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@@ -41,7 +41,6 @@ namespace OpenRCT2::Scripting
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{ "difficultGuestGeneration", PARK_FLAGS_DIFFICULT_GUEST_GENERATION },
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{ "freeParkEntry", PARK_FLAGS_PARK_FREE_ENTRY },
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{ "difficultParkRating", PARK_FLAGS_DIFFICULT_PARK_RATING },
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{ "noMoney", PARK_FLAGS_NO_MONEY_SCENARIO },
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{ "unlockAllPrices", PARK_FLAGS_UNLOCK_ALL_PRICES },
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});
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@@ -34,7 +34,7 @@ enum : uint32_t
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PARK_FLAGS_PARK_FREE_ENTRY = (1 << 13),
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PARK_FLAGS_DIFFICULT_PARK_RATING = (1 << 14),
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PARK_FLAGS_LOCK_REAL_NAMES_OPTION_DEPRECATED = (1 << 15), // Deprecated now we use a persistent 'real names' setting
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PARK_FLAGS_NO_MONEY_SCENARIO = (1 << 17), // equivalent to PARK_FLAGS_NO_MONEY, but used in scenario editor
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PARK_FLAGS_NO_MONEY_SCENARIO = (1 << 17), // Deprecated, originally used in scenario editor
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PARK_FLAGS_SPRITES_INITIALISED = (1 << 18), // After a scenario is loaded this prevents edits in the scenario editor
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PARK_FLAGS_SIX_FLAGS_DEPRECATED = (1 << 19), // Not used anymore
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PARK_FLAGS_UNLOCK_ALL_PRICES = (1u << 31), // OpenRCT2 only!
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