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Convert remaining C-style casts to C++-style ones
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@@ -455,7 +455,8 @@ static void CompareStates(
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{
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log_warning(
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"Inconsistent export size! Import Size: %llu bytes, Export Size: %llu bytes",
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(unsigned long long)importBuffer.GetLength(), (unsigned long long)exportBuffer.GetLength());
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static_cast<unsigned long long>(importBuffer.GetLength()),
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static_cast<unsigned long long>(exportBuffer.GetLength()));
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}
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for (size_t spriteIdx = 0; spriteIdx < MAX_SPRITES; ++spriteIdx)
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