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Make util_rand thread safe
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@@ -136,8 +136,6 @@ void mapgen_generate(mapgen_settings* settings)
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int32_t x, y, mapSize, floorTexture, wallTexture, waterLevel;
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TileElement* tileElement;
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util_srand((int32_t)platform_get_ticks());
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mapSize = settings->mapSize;
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floorTexture = settings->floor;
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wallTexture = settings->wall;
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