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More renaming
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@@ -60,7 +60,7 @@ static bool LoadFileToBuffer(MemoryStream& stream, const std::string& filePath)
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static void GameInit(bool retainSpatialIndices)
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{
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if (!retainSpatialIndices)
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reset_sprite_spatial_index();
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ResetEntitySpatialIndices();
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reset_all_sprite_quadrant_placements();
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scenery_set_default_placement_configuration();
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