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mirror of https://github.com/OpenRCT2/OpenRCT2 synced 2026-01-22 22:34:33 +01:00

clang-format root

This commit is contained in:
clang-format
2018-06-22 23:25:16 +02:00
committed by Hielke Morsink
parent 9c022606f1
commit c57bbca827
36 changed files with 2278 additions and 1895 deletions

View File

@@ -8,26 +8,27 @@
*****************************************************************************/
#include "GameState.h"
#include "Context.h"
#include "core/Math.hpp"
#include "Editor.h"
#include "Input.h"
#include "OpenRCT2.h"
#include "core/Math.hpp"
#include "interface/Screenshot.h"
#include "localisation/Date.h"
#include "localisation/Localisation.h"
#include "management/NewsItem.h"
#include "network/network.h"
#include "OpenRCT2.h"
#include "platform/Platform2.h"
#include "scenario/Scenario.h"
#include "title/TitleScreen.h"
#include "title/TitleSequencePlayer.h"
#include "ui/UiContext.h"
#include "windows/Intent.h"
#include "world/Climate.h"
#include "world/MapAnimation.h"
#include "world/Park.h"
#include "world/Scenery.h"
#include "ui/UiContext.h"
using namespace OpenRCT2;
@@ -99,7 +100,8 @@ void GameState::Update()
numUpdates = Math::Clamp<uint32_t>(1, numUpdates, GAME_MAX_UPDATES);
}
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK)
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED
&& network_get_authstatus() == NETWORK_AUTH_OK)
{
if (network_get_server_tick() - gCurrentTicks >= 10)
{
@@ -127,8 +129,7 @@ void GameState::Update()
UpdateLogic();
if (gGameSpeed == 1)
{
if (input_get_state() == INPUT_STATE_RESET ||
input_get_state() == INPUT_STATE_NORMAL)
if (input_get_state() == INPUT_STATE_RESET || input_get_state() == INPUT_STATE_NORMAL)
{
if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING))
{
@@ -174,9 +175,8 @@ void GameState::Update()
}
// Always perform autosave check, even when paused
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
!(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER))
if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
&& !(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER))
{
scenario_autosave_check();
}
@@ -184,7 +184,7 @@ void GameState::Update()
window_dispatch_update_all();
gGameCommandNestLevel = 0;
gInUpdateCode = false;
gInUpdateCode = false;
}
void GameState::UpdateLogic()
@@ -195,9 +195,8 @@ void GameState::UpdateLogic()
network_update();
if (network_get_mode() == NETWORK_MODE_CLIENT &&
network_get_status() == NETWORK_STATUS_CONNECTED &&
network_get_authstatus() == NETWORK_AUTH_OK)
if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED
&& network_get_authstatus() == NETWORK_AUTH_OK)
{
// Can't be in sync with server, round trips won't work if we are at same level.
if (gCurrentTicks >= network_get_server_tick())
@@ -250,16 +249,16 @@ void GameState::UpdateLogic()
editor_open_windows_for_current_step();
// Update windows
//window_dispatch_update_all();
// window_dispatch_update_all();
if (gErrorType != ERROR_TYPE_NONE)
{
rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE;
rct_string_id body_text = gErrorStringId;
rct_string_id body_text = gErrorStringId;
if (gErrorType == ERROR_TYPE_GENERIC)
{
title_text = gErrorStringId;
body_text = 0xFFFF;
body_text = 0xFFFF;
}
gErrorType = ERROR_TYPE_NONE;