mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-22 22:34:33 +01:00
clang-format root
This commit is contained in:
committed by
Hielke Morsink
parent
9c022606f1
commit
c57bbca827
@@ -8,26 +8,27 @@
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*****************************************************************************/
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#include "GameState.h"
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#include "Context.h"
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#include "core/Math.hpp"
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#include "Editor.h"
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#include "Input.h"
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#include "OpenRCT2.h"
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#include "core/Math.hpp"
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#include "interface/Screenshot.h"
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#include "localisation/Date.h"
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#include "localisation/Localisation.h"
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#include "management/NewsItem.h"
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#include "network/network.h"
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#include "OpenRCT2.h"
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#include "platform/Platform2.h"
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#include "scenario/Scenario.h"
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#include "title/TitleScreen.h"
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#include "title/TitleSequencePlayer.h"
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#include "ui/UiContext.h"
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#include "windows/Intent.h"
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#include "world/Climate.h"
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#include "world/MapAnimation.h"
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#include "world/Park.h"
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#include "world/Scenery.h"
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#include "ui/UiContext.h"
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using namespace OpenRCT2;
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@@ -99,7 +100,8 @@ void GameState::Update()
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numUpdates = Math::Clamp<uint32_t>(1, numUpdates, GAME_MAX_UPDATES);
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}
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED && network_get_authstatus() == NETWORK_AUTH_OK)
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED
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&& network_get_authstatus() == NETWORK_AUTH_OK)
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{
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if (network_get_server_tick() - gCurrentTicks >= 10)
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{
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@@ -127,8 +129,7 @@ void GameState::Update()
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UpdateLogic();
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if (gGameSpeed == 1)
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{
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if (input_get_state() == INPUT_STATE_RESET ||
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input_get_state() == INPUT_STATE_NORMAL)
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if (input_get_state() == INPUT_STATE_RESET || input_get_state() == INPUT_STATE_NORMAL)
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{
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if (input_test_flag(INPUT_FLAG_VIEWPORT_SCROLLING))
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{
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@@ -174,9 +175,8 @@ void GameState::Update()
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}
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// Always perform autosave check, even when paused
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if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) &&
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!(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER) &&
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!(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER))
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if (!(gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) && !(gScreenFlags & SCREEN_FLAGS_TRACK_DESIGNER)
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&& !(gScreenFlags & SCREEN_FLAGS_TRACK_MANAGER))
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{
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scenario_autosave_check();
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}
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@@ -184,7 +184,7 @@ void GameState::Update()
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window_dispatch_update_all();
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gGameCommandNestLevel = 0;
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gInUpdateCode = false;
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gInUpdateCode = false;
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}
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void GameState::UpdateLogic()
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@@ -195,9 +195,8 @@ void GameState::UpdateLogic()
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network_update();
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if (network_get_mode() == NETWORK_MODE_CLIENT &&
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network_get_status() == NETWORK_STATUS_CONNECTED &&
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network_get_authstatus() == NETWORK_AUTH_OK)
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if (network_get_mode() == NETWORK_MODE_CLIENT && network_get_status() == NETWORK_STATUS_CONNECTED
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&& network_get_authstatus() == NETWORK_AUTH_OK)
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{
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// Can't be in sync with server, round trips won't work if we are at same level.
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if (gCurrentTicks >= network_get_server_tick())
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@@ -250,16 +249,16 @@ void GameState::UpdateLogic()
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editor_open_windows_for_current_step();
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// Update windows
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//window_dispatch_update_all();
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// window_dispatch_update_all();
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if (gErrorType != ERROR_TYPE_NONE)
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{
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rct_string_id title_text = STR_UNABLE_TO_LOAD_FILE;
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rct_string_id body_text = gErrorStringId;
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rct_string_id body_text = gErrorStringId;
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if (gErrorType == ERROR_TYPE_GENERIC)
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{
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title_text = gErrorStringId;
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body_text = 0xFFFF;
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body_text = 0xFFFF;
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}
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gErrorType = ERROR_TYPE_NONE;
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