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Improve performance of tweening entities between ticks

This commit is contained in:
Matt
2021-01-04 23:31:41 +02:00
parent 48c8e66d7b
commit c442ef6207
9 changed files with 109 additions and 98 deletions

View File

@@ -68,7 +68,7 @@ static void GameInit(bool retainSpatialIndices)
scenery_set_default_placement_configuration();
load_palette();
map_reorganise_elements();
sprite_position_tween_reset();
EntityTweener::Get().Reset();
AutoCreateMapAnimations();
fix_invalid_vehicle_sprite_sizes();