From c40a840f5bf355e9f8e5405a58d79b8482dd4544 Mon Sep 17 00:00:00 2001 From: Gymnasiast Date: Thu, 8 Feb 2024 02:07:31 +0100 Subject: [PATCH] Fix #18963: Too many items available in some RCT1 scenarios --- src/openrct2/rct1/S4Importer.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/openrct2/rct1/S4Importer.cpp b/src/openrct2/rct1/S4Importer.cpp index 95888fa274..83041f9fef 100644 --- a/src/openrct2/rct1/S4Importer.cpp +++ b/src/openrct2/rct1/S4Importer.cpp @@ -451,8 +451,7 @@ namespace RCT1 break; case RCT1_RESEARCH_TYPE_VEHICLE: // For some bizarre reason, RCT1 research lists contain vehicles that aren't actually researched. - // Extra bizarrely, this does not seem to apply to Loopy Landscapes saves/scenarios. - if (rideTypeInResearch[researchItem->RelatedRide] || _gameVersion == FILE_VERSION_RCT1_LL) + if (rideTypeInResearch[researchItem->RelatedRide]) { AddEntryForVehicleType(static_cast(researchItem->RelatedRide), researchItem->Item); }