mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-26 08:14:38 +01:00
@@ -250,7 +250,7 @@ private:
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class TcpSocket final : public ITcpSocket, protected Socket
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{
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private:
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std::atomic<SOCKET_STATUS> _status = ATOMIC_VAR_INIT(SOCKET_STATUS_CLOSED);
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std::atomic<SocketStatus> _status = ATOMIC_VAR_INIT(SocketStatus::Closed);
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uint16_t _listeningPort = 0;
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SOCKET _socket = INVALID_SOCKET;
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@@ -271,7 +271,7 @@ public:
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CloseSocket();
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}
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SOCKET_STATUS GetStatus() const override
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SocketStatus GetStatus() const override
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{
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return _status;
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}
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@@ -296,7 +296,7 @@ public:
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void Listen(const std::string& address, uint16_t port) override
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{
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if (_status != SOCKET_STATUS_CLOSED)
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if (_status != SocketStatus::Closed)
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{
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throw std::runtime_error("Socket not closed.");
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}
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@@ -352,12 +352,12 @@ public:
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}
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_listeningPort = port;
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_status = SOCKET_STATUS_LISTENING;
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_status = SocketStatus::Listening;
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}
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std::unique_ptr<ITcpSocket> Accept() override
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{
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if (_status != SOCKET_STATUS_LISTENING)
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if (_status != SocketStatus::Listening)
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{
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throw std::runtime_error("Socket not listening.");
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}
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@@ -407,7 +407,7 @@ public:
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void Connect(const std::string& address, uint16_t port) override
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{
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if (_status != SOCKET_STATUS_CLOSED && _status != SOCKET_STATUS_WAITING)
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if (_status != SocketStatus::Closed && _status != SocketStatus::Waiting)
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{
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throw std::runtime_error("Socket not closed.");
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}
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@@ -415,7 +415,7 @@ public:
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try
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{
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// Resolve address
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_status = SOCKET_STATUS_RESOLVING;
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_status = SocketStatus::Resolving;
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sockaddr_storage ss{};
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socklen_t ss_len;
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@@ -424,7 +424,7 @@ public:
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throw SocketException("Unable to resolve address.");
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}
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_status = SOCKET_STATUS_CONNECTING;
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_status = SocketStatus::Connecting;
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_socket = socket(ss.ss_family, SOCK_STREAM, IPPROTO_TCP);
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if (_socket == INVALID_SOCKET)
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{
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@@ -481,7 +481,7 @@ public:
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}
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if (error == 0)
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{
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_status = SOCKET_STATUS_CONNECTED;
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_status = SocketStatus::Connected;
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return;
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}
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}
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@@ -499,7 +499,7 @@ public:
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void ConnectAsync(const std::string& address, uint16_t port) override
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{
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if (_status != SOCKET_STATUS_CLOSED)
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if (_status != SocketStatus::Closed)
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{
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throw std::runtime_error("Socket not closed.");
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}
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@@ -507,7 +507,7 @@ public:
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// When connect is called, the status is set to resolving, but we want to make sure
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// the status is changed before this async method exits. Otherwise, the consumer
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// might think the status has closed before it started to connect.
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_status = SOCKET_STATUS_WAITING;
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_status = SocketStatus::Waiting;
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auto saddress = std::string(address);
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std::promise<void> barrier;
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@@ -530,7 +530,7 @@ public:
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void Finish() override
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{
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if (_status == SOCKET_STATUS_CONNECTED)
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if (_status == SocketStatus::Connected)
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{
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shutdown(_socket, SHUT_WR);
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}
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@@ -538,7 +538,7 @@ public:
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void Disconnect() override
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{
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if (_status == SOCKET_STATUS_CONNECTED)
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if (_status == SocketStatus::Connected)
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{
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shutdown(_socket, SHUT_RDWR);
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}
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@@ -546,7 +546,7 @@ public:
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size_t SendData(const void* buffer, size_t size) override
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{
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if (_status != SOCKET_STATUS_CONNECTED)
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if (_status != SocketStatus::Connected)
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{
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throw std::runtime_error("Socket not connected.");
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}
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@@ -568,7 +568,7 @@ public:
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NetworkReadPacket ReceiveData(void* buffer, size_t size, size_t* sizeReceived) override
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{
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if (_status != SOCKET_STATUS_CONNECTED)
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if (_status != SocketStatus::Connected)
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{
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throw std::runtime_error("Socket not connected.");
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}
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@@ -635,7 +635,7 @@ private:
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_socket = socket;
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_hostName = hostName;
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_ipAddress = ipAddress;
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_status = SOCKET_STATUS_CONNECTED;
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_status = SocketStatus::Connected;
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}
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void CloseSocket()
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@@ -645,7 +645,7 @@ private:
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closesocket(_socket);
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_socket = INVALID_SOCKET;
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}
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_status = SOCKET_STATUS_CLOSED;
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_status = SocketStatus::Closed;
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}
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std::string GetIpAddressFromSocket(const sockaddr_in* addr)
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@@ -678,7 +678,7 @@ private:
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class UdpSocket final : public IUdpSocket, protected Socket
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{
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private:
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SOCKET_STATUS _status = SOCKET_STATUS_CLOSED;
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SocketStatus _status = SocketStatus::Closed;
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uint16_t _listeningPort = 0;
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SOCKET _socket = INVALID_SOCKET;
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NetworkEndpoint _endpoint;
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@@ -694,7 +694,7 @@ public:
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CloseSocket();
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}
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SOCKET_STATUS GetStatus() const override
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SocketStatus GetStatus() const override
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{
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return _status;
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}
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@@ -711,7 +711,7 @@ public:
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void Listen(const std::string& address, uint16_t port) override
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{
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if (_status != SOCKET_STATUS_CLOSED)
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if (_status != SocketStatus::Closed)
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{
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throw std::runtime_error("Socket not closed.");
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}
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@@ -740,7 +740,7 @@ public:
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}
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_listeningPort = port;
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_status = SOCKET_STATUS_LISTENING;
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_status = SocketStatus::Listening;
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}
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size_t SendData(const std::string& address, uint16_t port, const void* buffer, size_t size) override
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@@ -770,7 +770,7 @@ public:
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auto ss = &dest->GetAddress();
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auto ss_len = dest->GetAddressLen();
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if (_status != SOCKET_STATUS_LISTENING)
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if (_status != SocketStatus::Listening)
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{
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_endpoint = *dest;
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}
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@@ -797,7 +797,7 @@ public:
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{
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sockaddr_in senderAddr{};
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socklen_t senderAddrLen = sizeof(sockaddr_in);
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if (_status != SOCKET_STATUS_LISTENING)
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if (_status != SocketStatus::Listening)
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{
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senderAddrLen = _endpoint.GetAddressLen();
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std::memcpy(&senderAddr, &_endpoint.GetAddress(), senderAddrLen);
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@@ -836,7 +836,7 @@ private:
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{
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_socket = socket;
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_hostName = hostName;
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_status = SOCKET_STATUS_CONNECTED;
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_status = SocketStatus::Connected;
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}
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SOCKET CreateSocket()
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@@ -879,7 +879,7 @@ private:
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closesocket(_socket);
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_socket = INVALID_SOCKET;
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}
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_status = SOCKET_STATUS_CLOSED;
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_status = SocketStatus::Closed;
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}
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};
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