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Rename cheat variables to match new code style

This commit is contained in:
RedMarcher
2024-11-27 19:30:19 +00:00
committed by Gymnasiast
parent 7d554b5790
commit c24e47dea1
74 changed files with 450 additions and 450 deletions

View File

@@ -116,7 +116,7 @@ TEST_F(PlayTests, SecondGuestInQueueShouldNotRideIfNoFunds)
execute<RideSetPriceAction>(ferrisWheel.id, 0, true);
// Ignore intensity to stimulate peeps to queue into ferris wheel
gameState.Cheats.IgnoreRideIntensity = true;
gameState.Cheats.ignoreRideIntensity = true;
// Insert a rich guest
auto richGuest = Park::GenerateGuest();
@@ -175,7 +175,7 @@ TEST_F(PlayTests, CarRideWithOneCarOnlyAcceptsTwoGuests)
execute<RideSetPriceAction>(carRide.id, 0, true);
// Ignore intensity to stimulate peeps to queue into the ride
gameState.Cheats.IgnoreRideIntensity = true;
gameState.Cheats.ignoreRideIntensity = true;
// Create some guests
std::vector<Peep*> guests;