mirror of
https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-21 22:13:07 +01:00
Rename cheat variables to match new code style
This commit is contained in:
@@ -79,266 +79,266 @@ namespace OpenRCT2::Scripting
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private:
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bool allowArbitraryRideTypeChanges_get()
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{
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return GetGameState().Cheats.AllowArbitraryRideTypeChanges;
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return GetGameState().Cheats.allowArbitraryRideTypeChanges;
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}
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void allowArbitraryRideTypeChanges_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.AllowArbitraryRideTypeChanges = value;
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GetGameState().Cheats.allowArbitraryRideTypeChanges = value;
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}
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bool allowTrackPlaceInvalidHeights_get()
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{
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return GetGameState().Cheats.AllowTrackPlaceInvalidHeights;
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return GetGameState().Cheats.allowTrackPlaceInvalidHeights;
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}
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void allowTrackPlaceInvalidHeights_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.AllowTrackPlaceInvalidHeights = value;
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GetGameState().Cheats.allowTrackPlaceInvalidHeights = value;
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}
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bool buildInPauseMode_get()
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{
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return GetGameState().Cheats.BuildInPauseMode;
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return GetGameState().Cheats.buildInPauseMode;
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}
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void buildInPauseMode_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.BuildInPauseMode = value;
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GetGameState().Cheats.buildInPauseMode = value;
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}
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bool disableAllBreakdowns_get()
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{
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return GetGameState().Cheats.DisableAllBreakdowns;
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return GetGameState().Cheats.disableAllBreakdowns;
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}
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void disableAllBreakdowns_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableAllBreakdowns = value;
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GetGameState().Cheats.disableAllBreakdowns = value;
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}
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bool disableBrakesFailure_get()
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{
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return GetGameState().Cheats.DisableBrakesFailure;
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return GetGameState().Cheats.disableBrakesFailure;
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}
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void disableBrakesFailure_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableBrakesFailure = value;
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GetGameState().Cheats.disableBrakesFailure = value;
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}
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bool disableClearanceChecks_get()
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{
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return GetGameState().Cheats.DisableClearanceChecks;
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return GetGameState().Cheats.disableClearanceChecks;
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}
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void disableClearanceChecks_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableClearanceChecks = value;
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GetGameState().Cheats.disableClearanceChecks = value;
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}
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bool disableLittering_get()
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{
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return GetGameState().Cheats.DisableLittering;
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return GetGameState().Cheats.disableLittering;
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}
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void disableLittering_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableLittering = value;
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GetGameState().Cheats.disableLittering = value;
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}
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bool disablePlantAging_get()
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{
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return GetGameState().Cheats.DisablePlantAging;
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return GetGameState().Cheats.disablePlantAging;
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}
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void disablePlantAging_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisablePlantAging = value;
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GetGameState().Cheats.disablePlantAging = value;
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}
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bool allowRegularPathAsQueue_get()
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{
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return GetGameState().Cheats.AllowRegularPathAsQueue;
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return GetGameState().Cheats.allowRegularPathAsQueue;
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}
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void allowRegularPathAsQueue_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.AllowRegularPathAsQueue = value;
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GetGameState().Cheats.allowRegularPathAsQueue = value;
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}
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bool allowSpecialColourSchemes_get()
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{
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return GetGameState().Cheats.AllowSpecialColourSchemes;
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return GetGameState().Cheats.allowSpecialColourSchemes;
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}
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void allowSpecialColourSchemes_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.AllowSpecialColourSchemes = value;
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GetGameState().Cheats.allowSpecialColourSchemes = value;
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}
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bool disableRideValueAging_get()
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{
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return GetGameState().Cheats.DisableRideValueAging;
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return GetGameState().Cheats.disableRideValueAging;
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}
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void disableRideValueAging_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableRideValueAging = value;
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GetGameState().Cheats.disableRideValueAging = value;
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}
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bool disableSupportLimits_get()
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{
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return GetGameState().Cheats.DisableSupportLimits;
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return GetGameState().Cheats.disableSupportLimits;
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}
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void disableSupportLimits_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableSupportLimits = value;
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GetGameState().Cheats.disableSupportLimits = value;
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}
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bool disableTrainLengthLimit_get()
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{
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return GetGameState().Cheats.DisableTrainLengthLimit;
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return GetGameState().Cheats.disableTrainLengthLimit;
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}
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void disableTrainLengthLimit_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableTrainLengthLimit = value;
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GetGameState().Cheats.disableTrainLengthLimit = value;
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}
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bool disableVandalism_get()
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{
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return GetGameState().Cheats.DisableVandalism;
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return GetGameState().Cheats.disableVandalism;
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}
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void disableVandalism_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.DisableVandalism = value;
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GetGameState().Cheats.disableVandalism = value;
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}
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bool enableAllDrawableTrackPieces_get()
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{
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return GetGameState().Cheats.EnableAllDrawableTrackPieces;
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return GetGameState().Cheats.enableAllDrawableTrackPieces;
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}
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void enableAllDrawableTrackPieces_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.EnableAllDrawableTrackPieces = value;
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GetGameState().Cheats.enableAllDrawableTrackPieces = value;
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}
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bool enableChainLiftOnAllTrack_get()
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{
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return GetGameState().Cheats.EnableChainLiftOnAllTrack;
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return GetGameState().Cheats.enableChainLiftOnAllTrack;
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}
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void enableChainLiftOnAllTrack_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.EnableChainLiftOnAllTrack = value;
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GetGameState().Cheats.enableChainLiftOnAllTrack = value;
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}
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bool fastLiftHill_get()
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{
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return GetGameState().Cheats.UnlockOperatingLimits;
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return GetGameState().Cheats.unlockOperatingLimits;
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}
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void fastLiftHill_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.UnlockOperatingLimits = value;
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GetGameState().Cheats.unlockOperatingLimits = value;
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}
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bool freezeWeather_get()
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{
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return GetGameState().Cheats.FreezeWeather;
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return GetGameState().Cheats.freezeWeather;
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}
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void freezeWeather_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.FreezeWeather = value;
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GetGameState().Cheats.freezeWeather = value;
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}
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bool ignoreResearchStatus_get()
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{
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return GetGameState().Cheats.IgnoreResearchStatus;
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return GetGameState().Cheats.ignoreResearchStatus;
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}
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void ignoreResearchStatus_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.IgnoreResearchStatus = value;
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GetGameState().Cheats.ignoreResearchStatus = value;
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}
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bool ignoreRideIntensity_get()
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{
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return GetGameState().Cheats.IgnoreRideIntensity;
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return GetGameState().Cheats.ignoreRideIntensity;
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}
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void ignoreRideIntensity_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.IgnoreRideIntensity = value;
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GetGameState().Cheats.ignoreRideIntensity = value;
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}
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bool neverendingMarketing_get()
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{
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return GetGameState().Cheats.NeverendingMarketing;
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return GetGameState().Cheats.neverendingMarketing;
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}
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void neverendingMarketing_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.NeverendingMarketing = value;
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GetGameState().Cheats.neverendingMarketing = value;
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}
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bool sandboxMode_get()
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{
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return GetGameState().Cheats.SandboxMode;
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return GetGameState().Cheats.sandboxMode;
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}
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void sandboxMode_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.SandboxMode = value;
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GetGameState().Cheats.sandboxMode = value;
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}
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bool showAllOperatingModes_get()
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{
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return GetGameState().Cheats.ShowAllOperatingModes;
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return GetGameState().Cheats.showAllOperatingModes;
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}
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void showAllOperatingModes_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.ShowAllOperatingModes = value;
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GetGameState().Cheats.showAllOperatingModes = value;
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}
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bool showVehiclesFromOtherTrackTypes_get()
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{
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return GetGameState().Cheats.ShowVehiclesFromOtherTrackTypes;
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return GetGameState().Cheats.showVehiclesFromOtherTrackTypes;
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}
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void showVehiclesFromOtherTrackTypes_set(bool value)
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{
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ThrowIfGameStateNotMutable();
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GetGameState().Cheats.ShowVehiclesFromOtherTrackTypes = value;
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GetGameState().Cheats.showVehiclesFromOtherTrackTypes = value;
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}
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};
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} // namespace OpenRCT2::Scripting
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