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https://github.com/OpenRCT2/OpenRCT2
synced 2026-01-28 01:04:50 +01:00
Rename cheat variables to match new code style
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@@ -1592,7 +1592,7 @@ bool Guest::DecideAndBuyItem(Ride& ride, const ShopItem shopItem, money64 price)
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if (Happiness >= 180)
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itemValue /= 2;
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}
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if (itemValue > (static_cast<money64>(ScenarioRand() & 0x07)) && !(GetGameState().Cheats.IgnorePrice))
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if (itemValue > (static_cast<money64>(ScenarioRand() & 0x07)) && !(GetGameState().Cheats.ignorePrice))
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{
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// "I'm not paying that much for x"
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InsertNewThought(shopItemDescriptor.TooMuchThought, ride.id);
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@@ -2067,7 +2067,7 @@ bool Guest::ShouldGoOnRide(Ride& ride, StationIndex entranceNum, bool atQueue, b
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// excitement check and will only do a basic intensity check when they arrive at the ride itself.
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if (ride.id == GuestHeadingToRideId)
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{
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.IgnoreRideIntensity)
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.ignoreRideIntensity)
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{
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PeepRideIsTooIntense(this, ride, peepAtRide);
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return false;
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@@ -2094,7 +2094,7 @@ bool Guest::ShouldGoOnRide(Ride& ride, StationIndex entranceNum, bool atQueue, b
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// ride intensity check and get me on a sheltered ride!
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if (!isPrecipitating || !ShouldRideWhileRaining(ride))
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{
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if (!GetGameState().Cheats.IgnoreRideIntensity)
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if (!GetGameState().Cheats.ignoreRideIntensity)
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{
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// Intensity calculations. Even though the max intensity can go up to 15, it's capped
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// at 10.0 (before happiness calculations). A full happiness bar will increase the max
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@@ -2160,7 +2160,7 @@ bool Guest::ShouldGoOnRide(Ride& ride, StationIndex entranceNum, bool atQueue, b
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return false;
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}
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if (!GetGameState().Cheats.IgnoreRideIntensity)
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if (!GetGameState().Cheats.ignoreRideIntensity)
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{
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if (ride.max_positive_vertical_g > FIXED_2DP(5, 00) || ride.max_negative_vertical_g < FIXED_2DP(-4, 00)
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|| ride.max_lateral_g > FIXED_2DP(4, 00))
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@@ -2183,7 +2183,7 @@ bool Guest::ShouldGoOnRide(Ride& ride, StationIndex entranceNum, bool atQueue, b
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// Peeps won't pay more than twice the value of the ride.
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ridePrice = RideGetPrice(ride);
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if ((ridePrice > (value * 2)) && !(gameState.Cheats.IgnorePrice))
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if ((ridePrice > (value * 2)) && !(gameState.Cheats.ignorePrice))
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{
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if (peepAtRide)
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{
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@@ -2251,7 +2251,7 @@ bool Guest::ShouldGoToShop(Ride& ride, bool peepAtShop)
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// The amount that peeps are willing to pay to use the Toilets scales with their toilet stat.
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// It effectively has a minimum of $0.10 (due to the check above) and a maximum of $0.60.
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if ((RideGetPrice(ride) * 40 > Toilet) && !GetGameState().Cheats.IgnorePrice)
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if ((RideGetPrice(ride) * 40 > Toilet) && !GetGameState().Cheats.ignorePrice)
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{
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if (peepAtShop)
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{
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@@ -2658,7 +2658,7 @@ static bool PeepCheckRidePriceAtEntrance(Guest* peep, const Ride& ride, money64
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auto value = ride.value;
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if (value != RIDE_VALUE_UNDEFINED)
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{
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if (((value * 2) < ridePrice) && !(GetGameState().Cheats.IgnorePrice))
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if (((value * 2) < ridePrice) && !(GetGameState().Cheats.ignorePrice))
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{
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peep->InsertNewThought(PeepThoughtType::BadValue, peep->CurrentRide);
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PeepUpdateRideAtEntranceTryLeave(peep);
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@@ -2874,7 +2874,7 @@ static bool PeepShouldGoOnRideAgain(Guest* peep, const Ride& ride)
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return false;
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if (!RideHasRatings(ride))
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return false;
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.IgnoreRideIntensity)
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.ignoreRideIntensity)
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return false;
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if (peep->Happiness < 180)
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return false;
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@@ -2919,7 +2919,7 @@ static bool PeepReallyLikedRide(Guest* peep, const Ride& ride)
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return false;
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if (!RideHasRatings(ride))
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return false;
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.IgnoreRideIntensity)
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if (ride.ratings.intensity > RIDE_RATING(10, 00) && !GetGameState().Cheats.ignoreRideIntensity)
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return false;
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return true;
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}
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@@ -3038,7 +3038,7 @@ static PeepThoughtType PeepAssessSurroundings(int16_t centre_x, int16_t centre_y
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if (nearby_music == 1 && num_rubbish < 20)
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return PeepThoughtType::Music;
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if (num_rubbish < 2 && !GetGameState().Cheats.DisableLittering)
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if (num_rubbish < 2 && !GetGameState().Cheats.disableLittering)
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// if disable littering cheat is enabled, peeps will not have the "clean and tidy park" thought
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return PeepThoughtType::VeryClean;
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@@ -6218,7 +6218,7 @@ static PathElement* FindBreakableElement(const CoordsXYZ& loc)
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*/
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static void PeepUpdateWalkingBreakScenery(Guest* peep)
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{
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if (GetGameState().Cheats.DisableVandalism)
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if (GetGameState().Cheats.disableVandalism)
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return;
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if (!(peep->PeepFlags & PEEP_FLAGS_ANGRY))
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